#[repr(C)]pub struct ID2D1VertexBufferVtbl {
pub parent: IUnknownVtbl,
pub Map: unsafe extern "system" fn(This: *mut ID2D1VertexBuffer, data: *mut *mut BYTE) -> HRESULT,
pub Unmap: unsafe extern "system" fn(This: *mut ID2D1VertexBuffer) -> HRESULT,
}
Fields§
§parent: IUnknownVtbl
§Map: unsafe extern "system" fn(This: *mut ID2D1VertexBuffer, data: *mut *mut BYTE) -> HRESULT
§Unmap: unsafe extern "system" fn(This: *mut ID2D1VertexBuffer) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1VertexBufferVtbl
impl RefUnwindSafe for ID2D1VertexBufferVtbl
impl Send for ID2D1VertexBufferVtbl
impl Sync for ID2D1VertexBufferVtbl
impl Unpin for ID2D1VertexBufferVtbl
impl UnwindSafe for ID2D1VertexBufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more