#[repr(C)]pub struct ID2D1SourceTransformVtbl {
pub parent: ID2D1TransformVtbl,
pub SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT,
pub Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT,
}
Fields§
§parent: ID2D1TransformVtbl
§SetRenderInfo: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, renderInfo: *mut ID2D1RenderInfo) -> HRESULT
§Draw: unsafe extern "system" fn(This: *mut ID2D1SourceTransform, target: *mut ID2D1Bitmap1, drawRect: *mut D2D_RECT_L, targetOrigin: D2D_POINT_2U) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1SourceTransformVtbl
impl RefUnwindSafe for ID2D1SourceTransformVtbl
impl Send for ID2D1SourceTransformVtbl
impl Sync for ID2D1SourceTransformVtbl
impl Unpin for ID2D1SourceTransformVtbl
impl UnwindSafe for ID2D1SourceTransformVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more