ID2D1DrawInfo

Struct ID2D1DrawInfo 

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#[repr(C)]
pub struct ID2D1DrawInfo { pub lpVtbl: *const ID2D1DrawInfoVtbl, }

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§lpVtbl: *const ID2D1DrawInfoVtbl

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impl ID2D1DrawInfo

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pub unsafe fn SetPixelShaderConstantBuffer( &self, buffer: *const BYTE, bufferCount: UINT32, ) -> HRESULT

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pub unsafe fn SetResourceTexture( &self, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture, ) -> HRESULT

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pub unsafe fn SetVertexShaderConstantBuffer( &self, buffer: *const BYTE, bufferCount: UINT32, ) -> HRESULT

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pub unsafe fn SetPixelShader( &self, shaderId: REFGUID, pixelOptions: D2D1_PIXEL_OPTIONS, ) -> HRESULT

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pub unsafe fn SetVertexProcessing( &self, vertexBuffer: *mut ID2D1VertexBuffer, vertexOptions: D2D1_VERTEX_OPTIONS, blendDescription: *const D2D1_BLEND_DESCRIPTION, vertexRange: *const D2D1_VERTEX_RANGE, vertexShader: *const GUID, ) -> HRESULT

Methods from Deref<Target = ID2D1RenderInfo>§

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pub unsafe fn SetInputDescription( &self, inputIndex: UINT32, inputDescription: D2D1_INPUT_DESCRIPTION, ) -> HRESULT

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pub unsafe fn SetOutputBuffer( &self, bufferPrecision: D2D1_BUFFER_PRECISION, channelDepth: D2D1_CHANNEL_DEPTH, ) -> HRESULT

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pub unsafe fn SetCached(&self, isCached: BOOL)

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pub unsafe fn SetInstructionCountHint(&self, instructionCount: UINT32)

Methods from Deref<Target = IUnknown>§

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pub unsafe fn QueryInterface( &self, riid: REFIID, ppvObject: *mut *mut c_void, ) -> HRESULT

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pub unsafe fn AddRef(&self) -> ULONG

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pub unsafe fn Release(&self) -> ULONG

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impl Deref for ID2D1DrawInfo

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type Target = ID2D1RenderInfo

The resulting type after dereferencing.
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fn deref(&self) -> &ID2D1RenderInfo

Dereferences the value.
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impl Interface for ID2D1DrawInfo

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impl<T> Any for T
where T: 'static + ?Sized,

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Calls U::from(self).

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
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type Error = <U as TryFrom<T>>::Error

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