#[repr(C)]pub struct ID2D1ComputeInfoVtbl {
pub parent: ID2D1RenderInfoVtbl,
pub SetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULT,
pub SetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULT,
pub SetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULT,
}
Fields§
§parent: ID2D1RenderInfoVtbl
§SetComputeShaderConstantBuffer: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, buffer: *const BYTE, bufferCount: UINT32) -> HRESULT
§SetComputeShader: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, shaderId: REFGUID) -> HRESULT
§SetResourceTexture: unsafe extern "system" fn(This: *mut ID2D1ComputeInfo, textureIndex: UINT32, resourceTexture: *mut ID2D1ResourceTexture) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1ComputeInfoVtbl
impl RefUnwindSafe for ID2D1ComputeInfoVtbl
impl Send for ID2D1ComputeInfoVtbl
impl Sync for ID2D1ComputeInfoVtbl
impl Unpin for ID2D1ComputeInfoVtbl
impl UnwindSafe for ID2D1ComputeInfoVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more