#[repr(C)]pub struct ID2D1DeviceContext3Vtbl {
pub parent: ID2D1DeviceContext2Vtbl,
pub CreateSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut *mut ID2D1SpriteBatch) -> HRESULT,
pub DrawSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS),
}
Fields§
§parent: ID2D1DeviceContext2Vtbl
§CreateSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut *mut ID2D1SpriteBatch) -> HRESULT
§DrawSpriteBatch: unsafe extern "system" fn(This: *mut ID2D1DeviceContext3, spriteBatch: *mut ID2D1SpriteBatch, startIndex: UINT32, spriteCount: UINT32, bitmap: *mut ID2D1Bitmap, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, spriteOptions: D2D1_SPRITE_OPTIONS)
Auto Trait Implementations§
impl Freeze for ID2D1DeviceContext3Vtbl
impl RefUnwindSafe for ID2D1DeviceContext3Vtbl
impl Send for ID2D1DeviceContext3Vtbl
impl Sync for ID2D1DeviceContext3Vtbl
impl Unpin for ID2D1DeviceContext3Vtbl
impl UnwindSafe for ID2D1DeviceContext3Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more