#[repr(C)]pub struct ID2D1GeometryVtbl {Show 14 fields
pub parent: ID2D1ResourceVtbl,
pub GetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT,
pub GetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULT,
pub StrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
pub FillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT,
pub CompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULT,
pub Simplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub Tessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULT,
pub CombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub Outline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
pub ComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULT,
pub ComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULT,
pub ComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULT,
pub Widen: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT,
}
Fields§
§parent: ID2D1ResourceVtbl
§GetBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut D2D1_RECT_F) -> HRESULT
§GetWidenedBounds: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, bounds: *mut D2D1_RECT_F) -> HRESULT
§StrokeContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT
§FillContainsPoint: unsafe extern "system" fn(This: *mut ID2D1Geometry, point: D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, contains: *mut BOOL) -> HRESULT
§CompareWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, relation: *mut D2D1_GEOMETRY_RELATION) -> HRESULT
§Simplify: unsafe extern "system" fn(This: *mut ID2D1Geometry, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT
§Tessellate: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, tessellationSink: *mut ID2D1TessellationSink) -> HRESULT
§CombineWithGeometry: unsafe extern "system" fn(This: *mut ID2D1Geometry, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE, inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT
§Outline: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT
§ComputeArea: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, area: *mut FLOAT) -> HRESULT
§ComputeLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, length: *mut FLOAT) -> HRESULT
§ComputePointAtLength: unsafe extern "system" fn(This: *mut ID2D1Geometry, length: FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, point: *mut D2D1_POINT_2F, unitTangentVector: *mut D2D1_POINT_2F) -> HRESULT
§Widen: unsafe extern "system" fn(This: *mut ID2D1Geometry, strokeWidth: FLOAT, strokeStyle: *mut ID2D1StrokeStyle, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: FLOAT, geometrySink: *mut ID2D1SimplifiedGeometrySink) -> HRESULT
Auto Trait Implementations§
impl Freeze for ID2D1GeometryVtbl
impl RefUnwindSafe for ID2D1GeometryVtbl
impl Send for ID2D1GeometryVtbl
impl Sync for ID2D1GeometryVtbl
impl Unpin for ID2D1GeometryVtbl
impl UnwindSafe for ID2D1GeometryVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more