#[repr(C)]pub struct ID2D1TessellationSink {
pub lpVtbl: *const ID2D1TessellationSinkVtbl,
}
Fields§
§lpVtbl: *const ID2D1TessellationSinkVtbl
Implementations§
Source§impl ID2D1TessellationSink
impl ID2D1TessellationSink
pub unsafe fn AddTriangles( &self, triangles: *const D2D1_TRIANGLE, triangleCount: UINT32, )
pub unsafe fn Close(&self) -> HRESULT
Trait Implementations§
Source§impl Deref for ID2D1TessellationSink
impl Deref for ID2D1TessellationSink
Auto Trait Implementations§
impl Freeze for ID2D1TessellationSink
impl RefUnwindSafe for ID2D1TessellationSink
impl !Send for ID2D1TessellationSink
impl !Sync for ID2D1TessellationSink
impl Unpin for ID2D1TessellationSink
impl UnwindSafe for ID2D1TessellationSink
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more