#[repr(C)]pub struct IDCompositionVisualDebugVtbl {
pub parent: IDCompositionVisual2Vtbl,
pub EnableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug, color: *const D2D1_COLOR_F) -> HRESULT,
pub DisableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
pub EnableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
pub DisableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT,
}Fields§
§parent: IDCompositionVisual2Vtbl§EnableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug, color: *const D2D1_COLOR_F) -> HRESULT§DisableHeatMap: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT§EnableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULT§DisableRedrawRegions: unsafe extern "system" fn(This: *mut IDCompositionVisualDebug) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionVisualDebugVtbl
impl RefUnwindSafe for IDCompositionVisualDebugVtbl
impl Send for IDCompositionVisualDebugVtbl
impl Sync for IDCompositionVisualDebugVtbl
impl Unpin for IDCompositionVisualDebugVtbl
impl UnwindSafe for IDCompositionVisualDebugVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more