#[repr(C)]pub struct IDCompositionVisual2Vtbl {
pub parent: IDCompositionVisualVtbl,
pub SetOpacityMode: unsafe extern "system" fn(This: *mut IDCompositionVisual2, mode: DCOMPOSITION_OPACITY_MODE) -> HRESULT,
pub SetBackFaceVisibility: unsafe extern "system" fn(This: *mut IDCompositionVisual2, visibility: DCOMPOSITION_BACKFACE_VISIBILITY) -> HRESULT,
}Fields§
§parent: IDCompositionVisualVtbl§SetOpacityMode: unsafe extern "system" fn(This: *mut IDCompositionVisual2, mode: DCOMPOSITION_OPACITY_MODE) -> HRESULT§SetBackFaceVisibility: unsafe extern "system" fn(This: *mut IDCompositionVisual2, visibility: DCOMPOSITION_BACKFACE_VISIBILITY) -> HRESULTAuto Trait Implementations§
impl Freeze for IDCompositionVisual2Vtbl
impl RefUnwindSafe for IDCompositionVisual2Vtbl
impl Send for IDCompositionVisual2Vtbl
impl Sync for IDCompositionVisual2Vtbl
impl Unpin for IDCompositionVisual2Vtbl
impl UnwindSafe for IDCompositionVisual2Vtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more