pub struct KeyEventRecord {
pub key_down: bool,
pub repeat_count: u16,
pub virtual_key_code: u16,
pub virtual_scan_code: u16,
pub u_char: char,
pub control_key_state: ControlKeyState,
}
Expand description
Represents a KEY_EVENT_RECORD
which describes a keyboard input event
in a console INPUT_RECORD
structure.
link: https://docs.microsoft.com/en-us/windows/console/key-event-record-str
Fields§
§key_down: bool
If the key is pressed, this member is TRUE. Otherwise, this member is FALSE (the key is released).
repeat_count: u16
The repeat count, which indicates that a key is being held down. For example, when a key is held down, you might get five events with this member equal to 1, one event with this member equal to 5, or multiple events with this member greater than or equal to 1.
virtual_key_code: u16
A virtual-key code that identifies the given key in a device-independent manner.
virtual_scan_code: u16
The virtual scan code of the given key that represents the device-dependent value generated by the keyboard hardware.
u_char: char
The translated Unicode character (as a WCHAR, or utf-16 value)
control_key_state: ControlKeyState
The state of the control keys.
Trait Implementations§
Source§impl Clone for KeyEventRecord
impl Clone for KeyEventRecord
Source§fn clone(&self) -> KeyEventRecord
fn clone(&self) -> KeyEventRecord
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more