Struct win32console::console::ConsoleMode[][src]

pub struct ConsoleMode;
Expand description

Wraps constants values of the console modes.

link: https://docs.microsoft.com/en-us/windows/console/getconsolemode

Implementations

CTRL+C is processed by the system and is not placed in the input buffer. If the input buffer is being read by ReadFile or ReadConsole, other control keys are processed by the system and are not returned in the ReadFile or ReadConsole buffer

The ReadFile or ReadConsole function returns only when a carriage return character is read. If this mode is disabled, the functions return when one or more characters are available.

Characters read by the ReadFile or ReadConsole function are written to the active screen buffer as they are read. This mode can be used only if the ENABLE_LINE_INPUT mode is also enabled.

User interactions that change the size of the console screen buffer are reported in the console’s input buffer.

If the mouse pointer is within the borders of the console window and the window has the keyboard focus, mouse events generated by mouse movement and button presses are placed in the input buffer.

When enabled, text entered in a console window will be inserted at the current cursor location and all text following that location will not be overwritten. When disabled, all following text will be overwritten.

This flag enables the user to use the mouse to select and edit text.

Required to enable or disable extended flags. See ENABLE_INSERT_MODE and ENABLE_QUICK_EDIT_MODE. link: https://docs.microsoft.com/en-us/windows/console/setconsolemode#parameters

Setting this flag directs the Virtual Terminal processing engine to convert user input received by the console window into Console Virtual Terminal Sequences that can be retrieved by a supporting application through ReadFile or ReadConsole functions.

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