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WargearOption

Struct WargearOption 

Source
pub struct WargearOption {
    pub additional_cost: Option<u64>,
    pub game_version: GameVersionRef,
    pub id: EntityId,
    pub is_free: bool,
    pub model_constraint: Option<WargearOptionModelConstraint>,
    pub replacement: Vec<EntityId>,
    pub replacement_choice: Vec<Vec<EntityId>>,
    pub replaces: Vec<EntityId>,
    pub unit_id: EntityId,
}
Expand description

A wargear option available to models within a unit: a weapon/wargear swap, a pure add-on, or a choice between alternatives. Models start with the unit’s base loadout; an option modifies that loadout for the number of models its model_constraint permits.

JSON schema
{
 "title": "Wargear Option",
 "description": "A wargear option available to models within a unit: a weapon/wargear swap, a pure add-on, or a choice between alternatives. Models start with the unit's base loadout; an option modifies that loadout for the number of models its `model_constraint` permits.",
 "type": "object",
 "required": [
   "game_version",
   "id",
   "unit_id"
 ],
 "properties": {
   "additional_cost": {
     "oneOf": [
       {
         "type": "integer",
         "minimum": 0.0
       },
       {
         "type": "null"
       }
     ]
   },
   "game_version": {
     "$ref": "#/$defs/game-version-ref"
   },
   "id": {
     "$ref": "#/$defs/entity-id"
   },
   "is_free": {
     "default": true,
     "type": "boolean"
   },
   "model_constraint": {
     "oneOf": [
       {
         "description": "Limits how many models may take this option. The eligible-model count is: `any_number` ? model_count : `per_n_models` ? floor(model_count / per_n_models) : (`max_count` ?? 1); then clamped by `max_count` when both are set. `model_name` scopes the option to a specific model profile (e.g. the unit's champion); omit for single-profile units.",
         "type": "object",
         "properties": {
           "any_number": {
             "description": "When true, every model in the unit may take the option ('Any number of models can each ...'). Mutually exclusive in spirit with `per_n_models`.",
             "default": false,
             "type": "boolean"
           },
           "max_count": {
             "type": "integer",
             "minimum": 1.0
           },
           "model_name": {
             "type": "string",
             "minLength": 1
           },
           "per_n_models": {
             "type": "integer",
             "minimum": 1.0
           }
         },
         "additionalProperties": false
       },
       {
         "type": "null"
       }
     ]
   },
   "replacement": {
     "description": "Weapon or wargear IDs added to the model — all of them. Exactly one of `replacement` / `replacement_choice` is present.",
     "type": "array",
     "items": {
       "$ref": "#/$defs/entity-id"
     },
     "minItems": 1
   },
   "replacement_choice": {
     "description": "A choice of replacements ('one of the following'): pick exactly one inner group; each group's IDs are all added together. Exactly one of `replacement` / `replacement_choice` is present.",
     "type": "array",
     "items": {
       "type": "array",
       "items": {
         "$ref": "#/$defs/entity-id"
       },
       "minItems": 1
     },
     "minItems": 2
   },
   "replaces": {
     "description": "Weapon or wargear IDs removed from the model. Omit for a pure add-on (the option only equips new wargear).",
     "type": "array",
     "items": {
       "$ref": "#/$defs/entity-id"
     },
     "minItems": 1
   },
   "unit_id": {
     "$ref": "#/$defs/entity-id"
   }
 },
 "additionalProperties": false
}

Fields§

§additional_cost: Option<u64>§game_version: GameVersionRef§id: EntityId§is_free: bool§model_constraint: Option<WargearOptionModelConstraint>§replacement: Vec<EntityId>

Weapon or wargear IDs added to the model — all of them. Exactly one of replacement / replacement_choice is present.

§replacement_choice: Vec<Vec<EntityId>>

A choice of replacements (‘one of the following’): pick exactly one inner group; each group’s IDs are all added together. Exactly one of replacement / replacement_choice is present.

§replaces: Vec<EntityId>

Weapon or wargear IDs removed from the model. Omit for a pure add-on (the option only equips new wargear).

§unit_id: EntityId

Trait Implementations§

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impl Clone for WargearOption

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fn clone(&self) -> WargearOption

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for WargearOption

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for WargearOption

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for WargearOption

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fn eq(&self, other: &WargearOption) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for WargearOption

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for WargearOption

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.