[−][src]Struct wgpu::Device
Open connection to a graphics and/or compute device.
Responsible for the creation of most rendering and compute resources.
These are then used in commands, which are submitted to a Queue
.
A device may be requested from an adapter with Adapter::request_device
.
Implementations
impl Device
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pub fn poll(&self, maintain: Maintain)
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Check for resource cleanups and mapping callbacks.
no-op on the web, device is automatically polled.
pub fn features(&self) -> Features
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List all features that may be used with this device.
Functions may panic if you use unsupported features.
pub fn limits(&self) -> Limits
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List all limits that were requested of this device.
If any of these limits are exceeded, functions may panic.
pub fn create_shader_module(
&self,
source: ShaderModuleSource<'_>
) -> ShaderModule
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&self,
source: ShaderModuleSource<'_>
) -> ShaderModule
Creates a shader module from either SPIR-V or WGSL source code.
pub fn create_command_encoder(
&self,
desc: &CommandEncoderDescriptor<'_>
) -> CommandEncoder
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&self,
desc: &CommandEncoderDescriptor<'_>
) -> CommandEncoder
Creates an empty CommandEncoder
.
pub fn create_render_bundle_encoder(
&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
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&self,
desc: &RenderBundleEncoderDescriptor<'_>
) -> RenderBundleEncoder<'_>
Creates an empty RenderBundleEncoder
.
pub fn create_bind_group(&self, desc: &BindGroupDescriptor<'_>) -> BindGroup
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Creates a new BindGroup
.
pub fn create_bind_group_layout(
&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
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&self,
desc: &BindGroupLayoutDescriptor<'_>
) -> BindGroupLayout
Creates a BindGroupLayout
.
pub fn create_pipeline_layout(
&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
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&self,
desc: &PipelineLayoutDescriptor<'_>
) -> PipelineLayout
Creates a PipelineLayout
.
pub fn create_render_pipeline(
&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
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&self,
desc: &RenderPipelineDescriptor<'_>
) -> RenderPipeline
Creates a RenderPipeline
.
pub fn create_compute_pipeline(
&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
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&self,
desc: &ComputePipelineDescriptor<'_>
) -> ComputePipeline
Creates a ComputePipeline
.
pub fn create_buffer(&self, desc: &BufferDescriptor<'_>) -> Buffer
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Creates a Buffer
.
pub fn create_texture(&self, desc: &TextureDescriptor<'_>) -> Texture
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Creates a new Texture
.
desc
specifies the general format of the texture.
pub fn create_sampler(&self, desc: &SamplerDescriptor<'_>) -> Sampler
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Creates a new Sampler
.
desc
specifies the behavior of the sampler.
pub fn create_swap_chain(
&self,
surface: &Surface,
desc: &SwapChainDescriptor
) -> SwapChain
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&self,
surface: &Surface,
desc: &SwapChainDescriptor
) -> SwapChain
Create a new SwapChain
which targets surface
.
Panics
- A old
SwapChainFrame
is still alive referencing an old swapchain. - Texture format requested is unsupported on the swap chain.
Trait Implementations
impl Debug for Device
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impl DeviceExt for Device
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fn create_buffer_init(&self, descriptor: &BufferInitDescriptor<'_>) -> Buffer
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impl Drop for Device
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Auto Trait Implementations
impl !RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl !UnwindSafe for Device
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,