[][src]Struct wgpu::DepthStencilStateDescriptor

#[repr(C)]pub struct DepthStencilStateDescriptor {
    pub format: TextureFormat,
    pub depth_write_enabled: bool,
    pub depth_compare: CompareFunction,
    pub stencil: StencilStateDescriptor,
}

Describes the depth/stencil state in a render pipeline.

Fields

format: TextureFormat

Format of the depth/stencil buffer, must be special depth format. Must match the the format of the depth/stencil attachment in [CommandEncoder::begin_render_pass].

depth_write_enabled: bool

If disabled, depth will not be written to.

depth_compare: CompareFunction

Comparison function used to compare depth values in the depth test.

stencil: StencilStateDescriptor

Implementations

impl DepthStencilStateDescriptor[src]

pub fn is_depth_enabled(&self) -> bool[src]

pub fn is_read_only(&self) -> bool[src]

Trait Implementations

impl Clone for DepthStencilStateDescriptor[src]

impl Debug for DepthStencilStateDescriptor[src]

impl<'de> Deserialize<'de> for DepthStencilStateDescriptor[src]

impl Eq for DepthStencilStateDescriptor[src]

impl Hash for DepthStencilStateDescriptor[src]

impl PartialEq<DepthStencilStateDescriptor> for DepthStencilStateDescriptor[src]

impl Serialize for DepthStencilStateDescriptor[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.