[][src]Struct wgpu::RenderPipelineDescriptor

pub struct RenderPipelineDescriptor<'a> {
    pub layout: &'a PipelineLayout,
    pub vertex_stage: PipelineStageDescriptor<'a>,
    pub fragment_stage: PipelineStageDescriptor<'a>,
    pub rasterization_state: RasterizationStateDescriptor,
    pub primitive_topology: PrimitiveTopology,
    pub color_states: &'a [ColorStateDescriptor],
    pub depth_stencil_state: Option<DepthStencilStateDescriptor>,
    pub index_format: IndexFormat,
    pub vertex_buffers: &'a [VertexBufferDescriptor<'a>],
    pub sample_count: u32,
}

Fields

layout: &'a PipelineLayoutvertex_stage: PipelineStageDescriptor<'a>fragment_stage: PipelineStageDescriptor<'a>rasterization_state: RasterizationStateDescriptorprimitive_topology: PrimitiveTopologycolor_states: &'a [ColorStateDescriptor]depth_stencil_state: Option<DepthStencilStateDescriptor>index_format: IndexFormatvertex_buffers: &'a [VertexBufferDescriptor<'a>]sample_count: u32

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