Struct wgpu_types::BindGroupLayoutEntry [−][src]
pub struct BindGroupLayoutEntry {
pub binding: u32,
pub visibility: ShaderStage,
pub ty: BindingType,
pub count: Option<NonZeroU32>,
}Describes a single binding inside a bind group.
Fields
binding: u32Binding index. Must match shader index and be unique inside a BindGroupLayout. A binding
of index 1, would be described as layout(set = 0, binding = 1) uniform in shaders.
visibility: ShaderStageWhich shader stages can see this binding.
ty: BindingTypeThe type of the binding
count: Option<NonZeroU32>If this value is Some, indicates this entry is an array. Array size must be 1 or greater.
If this value is Some and ty is BindingType::Texture, Features::SAMPLED_TEXTURE_BINDING_ARRAY must be supported.
If this value is Some and ty is any other variant, bind group creation will fail.
Trait Implementations
impl Clone for BindGroupLayoutEntry[src]
impl Clone for BindGroupLayoutEntry[src]fn clone(&self) -> BindGroupLayoutEntry[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Copy for BindGroupLayoutEntry[src]
impl Copy for BindGroupLayoutEntry[src]impl Eq for BindGroupLayoutEntry[src]
impl Eq for BindGroupLayoutEntry[src]impl Hash for BindGroupLayoutEntry[src]
impl Hash for BindGroupLayoutEntry[src]impl PartialEq<BindGroupLayoutEntry> for BindGroupLayoutEntry[src]
impl PartialEq<BindGroupLayoutEntry> for BindGroupLayoutEntry[src]fn eq(&self, other: &BindGroupLayoutEntry) -> bool[src]
fn ne(&self, other: &BindGroupLayoutEntry) -> bool[src]
impl StructuralEq for BindGroupLayoutEntry[src]
impl StructuralEq for BindGroupLayoutEntry[src]Auto Trait Implementations
impl RefUnwindSafe for BindGroupLayoutEntry
impl RefUnwindSafe for BindGroupLayoutEntryimpl Send for BindGroupLayoutEntry
impl Send for BindGroupLayoutEntryimpl Sync for BindGroupLayoutEntry
impl Sync for BindGroupLayoutEntryimpl Unpin for BindGroupLayoutEntry
impl Unpin for BindGroupLayoutEntryimpl UnwindSafe for BindGroupLayoutEntry
impl UnwindSafe for BindGroupLayoutEntry