Struct wgpu_core::pipeline::ShaderModule [−][src]
pub struct ShaderModule<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Backend> Access<ShaderModule<B>> for Device<B>[src]
impl<B: Backend> Access<ShaderModule<B>> for Device<B>[src]impl<B: Backend> Access<ShaderModule<B>> for BindGroupLayout<B>[src]
impl<B: Backend> Access<ShaderModule<B>> for BindGroupLayout<B>[src]impl<B: Debug + Backend> Debug for ShaderModule<B> where
B::ShaderModule: Debug, [src]
impl<B: Debug + Backend> Debug for ShaderModule<B> where
B::ShaderModule: Debug, [src]Auto Trait Implementations
impl<B> !RefUnwindSafe for ShaderModule<B>
impl<B> !RefUnwindSafe for ShaderModule<B>impl<B> Send for ShaderModule<B>
impl<B> Send for ShaderModule<B>impl<B> Sync for ShaderModule<B>
impl<B> Sync for ShaderModule<B>impl<B> Unpin for ShaderModule<B> where
<B as Backend>::ShaderModule: Unpin,
impl<B> Unpin for ShaderModule<B> where
<B as Backend>::ShaderModule: Unpin, impl<B> !UnwindSafe for ShaderModule<B>
impl<B> !UnwindSafe for ShaderModule<B>