Struct wgpu_core::binding_model::BindGroupLayout [−][src]
pub struct BindGroupLayout<B: Backend> { /* fields omitted */ }
Trait Implementations
impl<B: Backend> Access<BindGroup<B>> for BindGroupLayout<B>[src]
impl<B: Backend> Access<BindGroup<B>> for BindGroupLayout<B>[src]impl<B: Backend> Access<BindGroupLayout<B>> for Root[src]
impl<B: Backend> Access<BindGroupLayout<B>> for Root[src]impl<B: Backend> Access<BindGroupLayout<B>> for Device<B>[src]
impl<B: Backend> Access<BindGroupLayout<B>> for Device<B>[src]impl<B: Backend> Access<BindGroupLayout<B>> for PipelineLayout<B>[src]
impl<B: Backend> Access<BindGroupLayout<B>> for PipelineLayout<B>[src]impl<B: Backend> Access<Buffer<B>> for BindGroupLayout<B>[src]
impl<B: Backend> Access<Buffer<B>> for BindGroupLayout<B>[src]impl<B: Backend> Access<ShaderModule<B>> for BindGroupLayout<B>[src]
impl<B: Backend> Access<ShaderModule<B>> for BindGroupLayout<B>[src]impl<B: Debug + Backend> Debug for BindGroupLayout<B> where
B::DescriptorSetLayout: Debug, [src]
impl<B: Debug + Backend> Debug for BindGroupLayout<B> where
B::DescriptorSetLayout: Debug, [src]Auto Trait Implementations
impl<B> !RefUnwindSafe for BindGroupLayout<B>
impl<B> !RefUnwindSafe for BindGroupLayout<B>impl<B> Send for BindGroupLayout<B>
impl<B> Send for BindGroupLayout<B>impl<B> Sync for BindGroupLayout<B>
impl<B> Sync for BindGroupLayout<B>impl<B> Unpin for BindGroupLayout<B> where
<B as Backend>::DescriptorSetLayout: Unpin,
impl<B> Unpin for BindGroupLayout<B> where
<B as Backend>::DescriptorSetLayout: Unpin, impl<B> !UnwindSafe for BindGroupLayout<B>
impl<B> !UnwindSafe for BindGroupLayout<B>