Struct wgpu_core::command::RenderPassDepthStencilAttachment [−][src]
#[repr(C)]pub struct RenderPassDepthStencilAttachment { pub view: TextureViewId, pub depth: PassChannel<f32>, pub stencil: PassChannel<u32>, }
Describes a depth/stencil attachment to a render pass.
Fields
view: TextureViewIdThe view to use as an attachment.
depth: PassChannel<f32>What operations will be performed on the depth part of the attachment.
stencil: PassChannel<u32>What operations will be performed on the stencil part of the attachment.
Trait Implementations
impl Clone for RenderPassDepthStencilAttachment[src]
impl Clone for RenderPassDepthStencilAttachment[src]fn clone(&self) -> RenderPassDepthStencilAttachment[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl PartialEq<RenderPassDepthStencilAttachment> for RenderPassDepthStencilAttachment[src]
impl PartialEq<RenderPassDepthStencilAttachment> for RenderPassDepthStencilAttachment[src]fn eq(&self, other: &RenderPassDepthStencilAttachment) -> bool[src]
fn ne(&self, other: &RenderPassDepthStencilAttachment) -> bool[src]
Auto Trait Implementations
impl Send for RenderPassDepthStencilAttachment
impl Send for RenderPassDepthStencilAttachmentimpl Sync for RenderPassDepthStencilAttachment
impl Sync for RenderPassDepthStencilAttachmentimpl Unpin for RenderPassDepthStencilAttachment
impl Unpin for RenderPassDepthStencilAttachmentimpl !UnwindSafe for RenderPassDepthStencilAttachment
impl !UnwindSafe for RenderPassDepthStencilAttachment