Struct wgpu_core::command::RenderPassDepthStencilAttachment[][src]

#[repr(C)]
pub struct RenderPassDepthStencilAttachment { pub view: TextureViewId, pub depth: PassChannel<f32>, pub stencil: PassChannel<u32>, }

Describes a depth/stencil attachment to a render pass.

Fields

view: TextureViewId

The view to use as an attachment.

depth: PassChannel<f32>

What operations will be performed on the depth part of the attachment.

stencil: PassChannel<u32>

What operations will be performed on the stencil part of the attachment.

Trait Implementations

impl Clone for RenderPassDepthStencilAttachment[src]

impl Debug for RenderPassDepthStencilAttachment[src]

impl PartialEq<RenderPassDepthStencilAttachment> for RenderPassDepthStencilAttachment[src]

impl StructuralPartialEq for RenderPassDepthStencilAttachment[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast<T> for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Upcast<T> for T