Struct wgpu_core::command::PassChannel [−][src]
#[repr(C)]pub struct PassChannel<V> { pub load_op: LoadOp, pub store_op: StoreOp, pub clear_value: V, pub read_only: bool, }
Describes an individual channel within a render pass, such as color, depth, or stencil.
Fields
load_op: LoadOpOperation to perform to the output attachment at the start of a renderpass. This must be clear if it is the first renderpass rendering to a swap chain image.
store_op: StoreOpOperation to perform to the output attachment at the end of a renderpass.
clear_value: VIf load_op is LoadOp::Clear, the attachement will be cleared to this color.
read_only: boolIf true, the relevant channel is not changed by a renderpass, and the corresponding attachment can be used inside the pass by other read-only usages.
Trait Implementations
impl<V: Clone> Clone for PassChannel<V>[src]
impl<V: Clone> Clone for PassChannel<V>[src]fn clone(&self) -> PassChannel<V>[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<V: PartialEq> PartialEq<PassChannel<V>> for PassChannel<V>[src]
impl<V: PartialEq> PartialEq<PassChannel<V>> for PassChannel<V>[src]fn eq(&self, other: &PassChannel<V>) -> bool[src]
fn ne(&self, other: &PassChannel<V>) -> bool[src]
impl<V> StructuralPartialEq for PassChannel<V>[src]
impl<V> StructuralPartialEq for PassChannel<V>[src]Auto Trait Implementations
impl<V> RefUnwindSafe for PassChannel<V> where
V: RefUnwindSafe,
impl<V> RefUnwindSafe for PassChannel<V> where
V: RefUnwindSafe, impl<V> Send for PassChannel<V> where
V: Send,
impl<V> Send for PassChannel<V> where
V: Send, impl<V> Sync for PassChannel<V> where
V: Sync,
impl<V> Sync for PassChannel<V> where
V: Sync, impl<V> Unpin for PassChannel<V> where
V: Unpin,
impl<V> Unpin for PassChannel<V> where
V: Unpin, impl<V> UnwindSafe for PassChannel<V> where
V: UnwindSafe,
impl<V> UnwindSafe for PassChannel<V> where
V: UnwindSafe,