fn life_guard(&self) -> &LifeGuard
[src]impl Resource for RenderBundle
[src]impl Resource for Surface
[src]impl<B: Backend> Resource for BindGroup<B>
[src]impl<B: Backend> Resource for BindGroupLayout<B>
[src]impl<B: Backend> Resource for PipelineLayout<B>
[src]impl<B: Backend> Resource for CommandBuffer<B>
[src]impl<B: Backend> Resource for Device<B>
[src]impl<B: Backend> Resource for Adapter<B>
[src]impl<B: Backend> Resource for ComputePipeline<B>
[src]impl<B: Backend> Resource for RenderPipeline<B>
[src]impl<B: Backend> Resource for ShaderModule<B>
[src]impl<B: Backend> Resource for Buffer<B>
[src]impl<B: Backend> Resource for QuerySet<B>
[src]impl<B: Backend> Resource for Sampler<B>
[src]impl<B: Backend> Resource for Texture<B>
[src]impl<B: Backend> Resource for TextureView<B>
[src]impl<B: Backend> Resource for SwapChain<B>
[src]