pub struct CameraAngle {
pub pos: Vec3,
pub lookat: Vec3,
pub top: Vec3,
}
Expand description
CameraAngle
Fields§
§pos: Vec3
pos
lookat: Vec3
lookat
top: Vec3
top
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CameraAngle
impl RefUnwindSafe for CameraAngle
impl Send for CameraAngle
impl Sync for CameraAngle
impl Unpin for CameraAngle
impl UnwindSafe for CameraAngle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more