pub struct CameraAngle {
pub pos: Vec3,
pub lookat: Vec3,
pub top: Vec3,
}Expand description
CameraAngle
Fields§
§pos: Vec3pos
lookat: Vec3lookat
top: Vec3top
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for CameraAngle
impl RefUnwindSafe for CameraAngle
impl Send for CameraAngle
impl Sync for CameraAngle
impl Unpin for CameraAngle
impl UnwindSafe for CameraAngle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more