pub struct OutlandCascade {
pub extent_min: [f32; 3],
pub extent_max: [f32; 3],
pub height_map_fnv: u32,
pub normal_map_fnv: u32,
pub tile_map_fnv: u32,
pub tile_scale: f32,
}Expand description
Definition of a cascade in the terrain. Decoded by BWT2 section.
Fields§
§extent_min: [f32; 3]§extent_max: [f32; 3]§height_map_fnv: u32§normal_map_fnv: u32§tile_map_fnv: u32§tile_scale: f32Trait Implementations§
Auto Trait Implementations§
impl Freeze for OutlandCascade
impl RefUnwindSafe for OutlandCascade
impl Send for OutlandCascade
impl Sync for OutlandCascade
impl Unpin for OutlandCascade
impl UnwindSafe for OutlandCascade
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more