pub struct BWT2 {
pub settings1: TerrainSettings1,
pub settings2: TerrainSettings2,
pub chunks: Vec<TerrainChunk>,
pub lod_distances: Vec<f32>,
pub outland_cascades: Vec<OutlandCascade>,
pub tiles_fnv: Vec<u32>,
}Expand description
Terrain2 section, providing many information about cdata_processed files and many
settings for the terrain.
Fields§
§settings1: TerrainSettings1§settings2: TerrainSettings2§chunks: Vec<TerrainChunk>§lod_distances: Vec<f32>§outland_cascades: Vec<OutlandCascade>§tiles_fnv: Vec<u32>Trait Implementations§
Auto Trait Implementations§
impl Freeze for BWT2
impl RefUnwindSafe for BWT2
impl Send for BWT2
impl Sync for BWT2
impl Unpin for BWT2
impl UnwindSafe for BWT2
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more