pub enum ProgramParameter {
    DeleteStatus,
    LinkStatus,
    ValidateStatus,
    AttachedShaders,
    ActiveAttributes,
    ActiveUniforms,
    TransformFeedbackBufferMode,
    TransformFeedbackVaryings,
    ActiveUniformBlocks,
}
Expand description

Constants passed to WebGLRenderingContext.getProgramParameter() TODO decide if im keeping it public or move to shader_program as it is only used internally i think

Variants§

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DeleteStatus

Passed to getProgramParameter to determine if a shader was deleted via deleteProgram. Returns true if it was, false otherwise.

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LinkStatus

Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error.

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ValidateStatus

Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found.

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AttachedShaders

Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred.

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ActiveAttributes

Passed to getProgramParameter to get the number of attributes active in a program.

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ActiveUniforms

Passed to getProgramParameter to get the number of uniforms active in a program.

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TransformFeedbackBufferMode

Passed to getProgramParameter to get the buffer mode when transform feedback is active.

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TransformFeedbackVaryings

Passed to getProgramParameter to get the number of varying variables to capture in transform feedback mode

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ActiveUniformBlocks

Passed to getProgramParameter to get the number of uniform blocks containing active uniforms

Trait Implementations§

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Returns an ABI instance indicating “none”, which JS will interpret as the None branch of this option. Read more

Auto Trait Implementations§

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Performs the conversion.