Struct webgl_rc::InstancedAttributesSetting
source · [−]pub struct InstancedAttributesSetting { /* private fields */ }
Trait Implementations
sourceimpl Clone for InstancedAttributesSetting
impl Clone for InstancedAttributesSetting
sourcefn clone(&self) -> InstancedAttributesSetting
fn clone(&self) -> InstancedAttributesSetting
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for InstancedAttributesSetting
impl Debug for InstancedAttributesSetting
sourceimpl Default for InstancedAttributesSetting
impl Default for InstancedAttributesSetting
sourcefn default() -> InstancedAttributesSetting
fn default() -> InstancedAttributesSetting
Returns the “default value” for a type. Read more
sourceimpl PartialEq<InstancedAttributesSetting> for InstancedAttributesSetting
impl PartialEq<InstancedAttributesSetting> for InstancedAttributesSetting
sourcefn eq(&self, other: &InstancedAttributesSetting) -> bool
fn eq(&self, other: &InstancedAttributesSetting) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourceimpl Settings for InstancedAttributesSetting
impl Settings for InstancedAttributesSetting
fn apply<R, F: FnOnce() -> R>(
&self,
gl: &Gl,
cache: &RefCell<SettingsCache>,
callback: F
) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation(
self,
color: BlendEquation,
alpha: BlendEquation
) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function(
self,
src_rgb: BlendFunction,
dst_rgb: BlendFunction,
src_alpha: BlendFunction,
dst_alpha: BlendFunction
) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function(
self,
function: DepthFunction
) -> ComposedSetting<Self, DepthFunction>
fn active_texture(
self,
index: u32
) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture(
self,
index: u32,
texture: Texture
) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>(
self,
textures: T
) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter(
self,
texture: Texture,
filter: TextureFilter
) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer(
self,
array_buffer: ArrayBuffer
) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>(
self,
array_buffer: ItemsBuffer<T>
) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer(
self,
element_buffer: ElementBuffer
) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes(
self,
attributes: &[u32]
) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color(
self,
r: f32,
g: f32,
b: f32,
alpha: f32
) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport(
self,
x: i32,
y: i32,
width: i32,
height: i32
) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer(
self,
buffer: DepthBuffer
) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer(
self,
buffer: FrameBuffer
) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask(
self,
r: bool,
g: bool,
b: bool,
a: bool
) -> ComposedSetting<Self, ColorMask>
impl Eq for InstancedAttributesSetting
impl StructuralEq for InstancedAttributesSetting
impl StructuralPartialEq for InstancedAttributesSetting
Auto Trait Implementations
impl RefUnwindSafe for InstancedAttributesSetting
impl Send for InstancedAttributesSetting
impl Sync for InstancedAttributesSetting
impl Unpin for InstancedAttributesSetting
impl UnwindSafe for InstancedAttributesSetting
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more