Struct webgl_rc::TextureFilterSetting
source · [−]pub struct TextureFilterSetting { /* private fields */ }
Trait Implementations
sourceimpl Clone for TextureFilterSetting
impl Clone for TextureFilterSetting
sourcefn clone(&self) -> TextureFilterSetting
fn clone(&self) -> TextureFilterSetting
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for TextureFilterSetting
impl Debug for TextureFilterSetting
sourceimpl PartialEq<TextureFilterSetting> for TextureFilterSetting
impl PartialEq<TextureFilterSetting> for TextureFilterSetting
sourcefn eq(&self, other: &TextureFilterSetting) -> bool
fn eq(&self, other: &TextureFilterSetting) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourceimpl Settings for TextureFilterSetting
impl Settings for TextureFilterSetting
fn apply<R, F: FnOnce() -> R>(
&self,
_: &Gl,
_: &RefCell<SettingsCache>,
callback: F
) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation(
self,
color: BlendEquation,
alpha: BlendEquation
) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function(
self,
src_rgb: BlendFunction,
dst_rgb: BlendFunction,
src_alpha: BlendFunction,
dst_alpha: BlendFunction
) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function(
self,
function: DepthFunction
) -> ComposedSetting<Self, DepthFunction>
fn active_texture(
self,
index: u32
) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture(
self,
index: u32,
texture: Texture
) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>(
self,
textures: T
) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter(
self,
texture: Texture,
filter: TextureFilter
) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer(
self,
array_buffer: ArrayBuffer
) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>(
self,
array_buffer: ItemsBuffer<T>
) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer(
self,
element_buffer: ElementBuffer
) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes(
self,
attributes: &[u32]
) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color(
self,
r: f32,
g: f32,
b: f32,
alpha: f32
) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport(
self,
x: i32,
y: i32,
width: i32,
height: i32
) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer(
self,
buffer: DepthBuffer
) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer(
self,
buffer: FrameBuffer
) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask(
self,
r: bool,
g: bool,
b: bool,
a: bool
) -> ComposedSetting<Self, ColorMask>
impl Eq for TextureFilterSetting
impl StructuralEq for TextureFilterSetting
impl StructuralPartialEq for TextureFilterSetting
Auto Trait Implementations
impl !RefUnwindSafe for TextureFilterSetting
impl !Send for TextureFilterSetting
impl !Sync for TextureFilterSetting
impl Unpin for TextureFilterSetting
impl !UnwindSafe for TextureFilterSetting
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more