Struct webgl_rc::TextureSetting
source · [−]pub struct TextureSetting { /* private fields */ }Trait Implementations
sourceimpl Clone for TextureSetting
impl Clone for TextureSetting
sourcefn clone(&self) -> TextureSetting
fn clone(&self) -> TextureSetting
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for TextureSetting
impl Debug for TextureSetting
sourceimpl Default for TextureSetting
impl Default for TextureSetting
sourcefn default() -> TextureSetting
fn default() -> TextureSetting
Returns the “default value” for a type. Read more
sourceimpl PartialEq<TextureSetting> for TextureSetting
impl PartialEq<TextureSetting> for TextureSetting
sourcefn eq(&self, other: &TextureSetting) -> bool
fn eq(&self, other: &TextureSetting) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourceimpl Settings for TextureSetting
impl Settings for TextureSetting
fn apply<R, F: FnOnce() -> R>(
&self,
gl: &Gl,
cache: &RefCell<SettingsCache>,
callback: F
) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation(
self,
color: BlendEquation,
alpha: BlendEquation
) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function(
self,
src_rgb: BlendFunction,
dst_rgb: BlendFunction,
src_alpha: BlendFunction,
dst_alpha: BlendFunction
) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function(
self,
function: DepthFunction
) -> ComposedSetting<Self, DepthFunction>
fn active_texture(
self,
index: u32
) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture(
self,
index: u32,
texture: Texture
) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>(
self,
textures: T
) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter(
self,
texture: Texture,
filter: TextureFilter
) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer(
self,
array_buffer: ArrayBuffer
) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>(
self,
array_buffer: ItemsBuffer<T>
) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer(
self,
element_buffer: ElementBuffer
) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes(
self,
attributes: &[u32]
) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color(
self,
r: f32,
g: f32,
b: f32,
alpha: f32
) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport(
self,
x: i32,
y: i32,
width: i32,
height: i32
) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer(
self,
buffer: DepthBuffer
) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer(
self,
buffer: FrameBuffer
) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask(
self,
r: bool,
g: bool,
b: bool,
a: bool
) -> ComposedSetting<Self, ColorMask>
impl Eq for TextureSetting
impl StructuralEq for TextureSetting
impl StructuralPartialEq for TextureSetting
Auto Trait Implementations
impl !RefUnwindSafe for TextureSetting
impl !Send for TextureSetting
impl !Sync for TextureSetting
impl Unpin for TextureSetting
impl !UnwindSafe for TextureSetting
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more