Struct webgl_rc::EnabledAttributesSetting
source · [−]pub struct EnabledAttributesSetting { /* private fields */ }Trait Implementations
sourceimpl Clone for EnabledAttributesSetting
impl Clone for EnabledAttributesSetting
sourcefn clone(&self) -> EnabledAttributesSetting
fn clone(&self) -> EnabledAttributesSetting
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for EnabledAttributesSetting
impl Debug for EnabledAttributesSetting
sourceimpl Default for EnabledAttributesSetting
impl Default for EnabledAttributesSetting
sourcefn default() -> EnabledAttributesSetting
fn default() -> EnabledAttributesSetting
Returns the “default value” for a type. Read more
sourceimpl PartialEq<EnabledAttributesSetting> for EnabledAttributesSetting
impl PartialEq<EnabledAttributesSetting> for EnabledAttributesSetting
sourcefn eq(&self, other: &EnabledAttributesSetting) -> bool
fn eq(&self, other: &EnabledAttributesSetting) -> bool
This method tests for self and other values to be equal, and is used
by ==. Read more
sourceimpl Settings for EnabledAttributesSetting
impl Settings for EnabledAttributesSetting
fn apply<R, F: FnOnce() -> R>(
&self,
gl: &Gl,
cache: &RefCell<SettingsCache>,
callback: F
) -> R
fn depth_test(self, value: bool) -> ComposedSetting<Self, DepthTestSetting>
fn blend(self, value: bool) -> ComposedSetting<Self, BlendSetting>
fn blend_equation(
self,
color: BlendEquation,
alpha: BlendEquation
) -> ComposedSetting<Self, BlendEquationSetting>
fn blend_function(
self,
src_rgb: BlendFunction,
dst_rgb: BlendFunction,
src_alpha: BlendFunction,
dst_alpha: BlendFunction
) -> ComposedSetting<Self, BlendFunctionSetting>
fn depth_function(
self,
function: DepthFunction
) -> ComposedSetting<Self, DepthFunction>
fn active_texture(
self,
index: u32
) -> ComposedSetting<Self, ActiveTextureSetting>
fn texture(
self,
index: u32,
texture: Texture
) -> ComposedSetting<Self, TextureSetting>
fn texture_list<T: IntoIterator<Item = Texture>>(
self,
textures: T
) -> ComposedSetting<Self, TextureListSetting>
fn texture_filter(
self,
texture: Texture,
filter: TextureFilter
) -> ComposedSetting<Self, TextureFilterSetting>
fn array_buffer(
self,
array_buffer: ArrayBuffer
) -> ComposedSetting<Self, ArrayBufferSetting>
fn items_buffer<T: Item>(
self,
array_buffer: ItemsBuffer<T>
) -> ComposedSetting<Self, ArrayBufferSetting>
fn element_buffer(
self,
element_buffer: ElementBuffer
) -> ComposedSetting<Self, ElementBufferSetting>
fn enabled_attributes(
self,
attributes: &[u32]
) -> ComposedSetting<Self, EnabledAttributesSetting>
fn program(self, program: Program) -> ComposedSetting<Self, ProgramSetting>
fn clear_color(
self,
r: f32,
g: f32,
b: f32,
alpha: f32
) -> ComposedSetting<Self, ClearColorSetting>
fn clear_depth(self, value: f32) -> ComposedSetting<Self, ClearDepthSetting>
fn viewport(
self,
x: i32,
y: i32,
width: i32,
height: i32
) -> ComposedSetting<Self, ViewportSetting>
fn depth_buffer(
self,
buffer: DepthBuffer
) -> ComposedSetting<Self, DepthBufferSetting>
fn frame_buffer(
self,
buffer: FrameBuffer
) -> ComposedSetting<Self, FrameBufferSetting>
fn cull_face(self, cull_face: CullFace) -> ComposedSetting<Self, CullFace>
fn color_mask(
self,
r: bool,
g: bool,
b: bool,
a: bool
) -> ComposedSetting<Self, ColorMask>
impl Eq for EnabledAttributesSetting
impl StructuralEq for EnabledAttributesSetting
impl StructuralPartialEq for EnabledAttributesSetting
Auto Trait Implementations
impl RefUnwindSafe for EnabledAttributesSetting
impl Send for EnabledAttributesSetting
impl Sync for EnabledAttributesSetting
impl Unpin for EnabledAttributesSetting
impl UnwindSafe for EnabledAttributesSetting
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more