Struct web_sys::Gamepad [−][src]
#[repr(transparent)]pub struct Gamepad { /* fields omitted */ }
Expand description
The Gamepad
class.
This API requires the following crate features to be activated: Gamepad
Implementations
Getter for the id
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the index
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the mapping
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadMappingType
Getter for the hand
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadHand
Getter for the displayId
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the connected
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the buttons
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the axes
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the timestamp
field of this object.
This API requires the following crate features to be activated: Gamepad
Getter for the pose
field of this object.
This API requires the following crate features to be activated: Gamepad
, GamepadPose
Getter for the hapticActuators
field of this object.
This API requires the following crate features to be activated: Gamepad
Trait Implementations
Performs a dynamic instanceof
check to see whether the JsValue
provided is an instance of this type. Read more
Performs a zero-cost unchecked conversion from a JsValue
into an
instance of Self
Read more
Performs a zero-cost unchecked conversion from a &JsValue
into an
instance of &Self
. Read more
Test whether this JS value has a type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a zero-cost unchecked cast into the specified type. Read more
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
Test whether this JS value is an instance of the type T
. Read more
Performs a dynamic check to see whether the JsValue
provided
is a value of this type. Read more
type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<Gamepad>
type Anchor = ManuallyDrop<Gamepad>
The type that holds the reference to Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read more
Recover a Self::Anchor
from Self::Abi
. Read more
Auto Trait Implementations
impl RefUnwindSafe for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations
Mutably borrows from an owned value. Read more
type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
Same as IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more