Struct web_sys::GamepadPose [−][src]
#[repr(transparent)]pub struct GamepadPose { /* fields omitted */ }
Expand description
The GamepadPose
class.
This API requires the following crate features to be activated: GamepadPose
Implementations
Getter for the hasOrientation
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the hasPosition
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the linearVelocity
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the linearAcceleration
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the orientation
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the angularVelocity
field of this object.
This API requires the following crate features to be activated: GamepadPose
Getter for the angularAcceleration
field of this object.
This API requires the following crate features to be activated: GamepadPose
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs a dynamic instanceof
check to see whether the JsValue
provided is an instance of this type. Read more
Performs a zero-cost unchecked conversion from a JsValue
into an
instance of Self
Read more
Performs a zero-cost unchecked conversion from a &JsValue
into an
instance of &Self
. Read more
Test whether this JS value has a type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a dynamic cast (checked at runtime) of this value into the
target type T
. Read more
Performs a zero-cost unchecked cast into the specified type. Read more
Performs a zero-cost unchecked cast into a reference to the specified type. Read more
Test whether this JS value is an instance of the type T
. Read more
Performs a dynamic check to see whether the JsValue
provided
is a value of this type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
type Abi = <JsValue as RefFromWasmAbi>::Abi
type Abi = <JsValue as RefFromWasmAbi>::Abi
The wasm ABI type references to Self
are recovered from.
type Anchor = ManuallyDrop<GamepadPose>
type Anchor = ManuallyDrop<GamepadPose>
The type that holds the reference to Self
for the duration of the
invocation of the function that has an &Self
parameter. This is
required to ensure that the lifetimes don’t persist beyond one function
call, and so that they remain anonymous. Read more
Recover a Self::Anchor
from Self::Abi
. Read more
Auto Trait Implementations
impl RefUnwindSafe for GamepadPose
impl !Send for GamepadPose
impl !Sync for GamepadPose
impl Unpin for GamepadPose
impl UnwindSafe for GamepadPose
Blanket Implementations
Mutably borrows from an owned value. Read more
type Abi = <T as IntoWasmAbi>::Abi
type Abi = <T as IntoWasmAbi>::Abi
Same as IntoWasmAbi::Abi
Same as IntoWasmAbi::into_abi
, except that it may throw and never
return in the case of Err
. Read more