Struct web_audio_api::node::IIRFilterNode
source · pub struct IIRFilterNode { /* private fields */ }
Expand description
IIRFilterNode is an AudioNode processor implementing a general IIR (infinite impulse response)Filter.
In general, you should prefer using a BiquadFilterNode for the following reasons:
- Generally less sensitive to numeric issues
- Filter parameters can be automated
- Can be used to create all even-ordered IIR filters
However, odd-ordered filters cannot be created with BiquadFilterNode, so if your application require such filters and/or automation is not needed, then IIR filters may be appropriate. In short, use this if you know what you are doing!
Note that once created, the coefficients of the IIR filter cannot be changed.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/IIRFilterNode
- specification: https://webaudio.github.io/web-audio-api/#IIRFilterNode
- see also:
BaseAudioContext::create_iir_filter
Usage
use std::fs::File;
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
// create context and grab some audio buffer
let context = AudioContext::default();
let file = File::open("samples/think-stereo-48000.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();
// these coefficients correspond to a lowpass filter at 200Hz (calculated from biquad)
let feedforward = vec![
0.0002029799640409502,
0.0004059599280819004,
0.0002029799640409502,
];
let feedback = vec![
1.0126964557853775,
-1.9991880801438362,
0.9873035442146225,
];
// create the IIR filter node
let iir = context.create_iir_filter(feedforward, feedback);
iir.connect(&context.destination());
// play the buffer and pipe it into the filter
let src = context.create_buffer_source();
src.connect(&iir);
src.set_buffer(buffer);
src.set_loop(true);
src.start();
Examples
cargo run --release --example iir
Implementations§
source§impl IIRFilterNode
impl IIRFilterNode
sourcepub fn new<C: BaseAudioContext>(context: &C, options: IIRFilterOptions) -> Self
pub fn new<C: BaseAudioContext>(context: &C, options: IIRFilterOptions) -> Self
sourcepub fn get_frequency_response(
&self,
frequency_hz: &[f32],
mag_response: &mut [f32],
phase_response: &mut [f32]
)
pub fn get_frequency_response(
&self,
frequency_hz: &[f32],
mag_response: &mut [f32],
phase_response: &mut [f32]
)
Returns the frequency response for the specified frequencies
Arguments
frequency_hz
- frequencies for which frequency response of the filter should be calculatedmag_response
- magnitude of the frequency response of the filterphase_response
- phase of the frequency response of the filter
Panics
This function will panic if arguments’ lengths don’t match
Trait Implementations§
source§impl AudioNode for IIRFilterNode
impl AudioNode for IIRFilterNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attribute