Struct web_audio_api::node::DynamicsCompressorNode
source · pub struct DynamicsCompressorNode { /* private fields */ }
Expand description
DynamicsCompressorNode
provides a compression effect.
It lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. Overall, a louder, richer, and fuller sound can be achieved. It is especially important in games and musical applications where large numbers of individual sounds are played simultaneous to control the overall signal level and help avoid clipping (distorting) the audio output to the speakers.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/DynamicsCompressorNode
- specification: https://webaudio.github.io/web-audio-api/#DynamicsCompressorNode
- see also:
BaseAudioContext::create_dynamics_compressor
Usage
use std::fs::File;
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
// create an `AudioContext`
let context = AudioContext::default();
// load and decode a soundfile into an audio buffer
let file = File::open("samples/sample.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();
// create compressor and connect to destination
let compressor = context.create_dynamics_compressor();
compressor.connect(&context.destination());
// pipe the audio source in the compressor
let src = context.create_buffer_source();
src.connect(&compressor);
src.set_buffer(buffer.clone());
src.start();
Examples
cargo run --release --example compressor
Implementations§
source§impl DynamicsCompressorNode
impl DynamicsCompressorNode
pub fn new<C: BaseAudioContext>(
context: &C,
options: DynamicsCompressorOptions
) -> Self
pub fn attack(&self) -> &AudioParam
pub fn knee(&self) -> &AudioParam
pub fn ratio(&self) -> &AudioParam
pub fn release(&self) -> &AudioParam
pub fn threshold(&self) -> &AudioParam
pub fn reduction(&self) -> f32
Trait Implementations§
source§impl AudioNode for DynamicsCompressorNode
impl AudioNode for DynamicsCompressorNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attribute