Struct web_audio_api::node::DelayNode
source · pub struct DelayNode { /* private fields */ }
Expand description
Node that delays the incoming audio signal by a certain amount
The current implementation does not allow for zero delay. The minimum delay is one render quantum (e.g. ~2.9ms at 44.1kHz).
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/DelayNode
- specification: https://webaudio.github.io/web-audio-api/#DelayNode
- see also:
BaseAudioContext::create_delay
Usage
use std::fs::File;
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};
// create an `AudioContext` and load a sound file
let context = AudioContext::default();
let file = File::open("samples/sample.wav").unwrap();
let audio_buffer = context.decode_audio_data_sync(file).unwrap();
// create a delay of 0.5s
let delay = context.create_delay(1.);
delay.delay_time().set_value(0.5);
delay.connect(&context.destination());
let src = context.create_buffer_source();
src.set_buffer(audio_buffer);
// connect to both delay and destination
src.connect(&delay);
src.connect(&context.destination());
src.start();
Examples
cargo run --release --example simple_delay
cargo run --release --example feedback_delay
Implementations§
source§impl DelayNode
impl DelayNode
sourcepub fn new<C: BaseAudioContext>(context: &C, options: DelayOptions) -> Self
pub fn new<C: BaseAudioContext>(context: &C, options: DelayOptions) -> Self
Create a new DelayNode
Panics
Panics when the max delay value is smaller than zero or langer than three minutes.
sourcepub fn delay_time(&self) -> &AudioParam
pub fn delay_time(&self) -> &AudioParam
A-rate AudioParam
representing the amount of delay (in seconds) to apply.
Trait Implementations§
source§impl AudioNode for DelayNode
impl AudioNode for DelayNode
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node.
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attribute