Struct web_audio_api::node::ConvolverNode
source · pub struct ConvolverNode { /* private fields */ }
Expand description
Processing node which applies a linear convolution effect given an impulse response.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNode
- specification: https://webaudio.github.io/web-audio-api/#ConvolverNode
- see also:
BaseAudioContext::create_convolver
The current implementation only handles mono-to-mono convolutions. The provided impulse response buffer and the input signal will be downmixed appropriately.
Usage
use std::fs::File;
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode, ConvolverNode, ConvolverOptions};
let context = AudioContext::default();
let file = File::open("samples/vocals-dry.wav").unwrap();
let audio_buffer = context.decode_audio_data_sync(file).unwrap();
let impulse_file = File::open("samples/small-room-response.wav").unwrap();
let impulse_buffer = context.decode_audio_data_sync(impulse_file).unwrap();
let src = context.create_buffer_source();
src.set_buffer(audio_buffer);
let convolve = ConvolverNode::new(&context, ConvolverOptions::default());
convolve.set_buffer(impulse_buffer);
src.connect(&convolve);
convolve.connect(&context.destination());
src.start();
std::thread::sleep(std::time::Duration::from_millis(4_000));
Examples
cargo run --release --example convolution
Implementations§
source§impl ConvolverNode
impl ConvolverNode
sourcepub fn new<C: BaseAudioContext>(context: &C, options: ConvolverOptions) -> Self
pub fn new<C: BaseAudioContext>(context: &C, options: ConvolverOptions) -> Self
sourcepub fn buffer(&self) -> Option<AudioBuffer>
pub fn buffer(&self) -> Option<AudioBuffer>
Get the current impulse response buffer
sourcepub fn set_buffer(&self, buffer: AudioBuffer)
pub fn set_buffer(&self, buffer: AudioBuffer)
Set or update the impulse response buffer
Panics
Panics when the sample rate of the provided AudioBuffer differs from the audio context sample rate.
sourcepub fn normalize(&self) -> bool
pub fn normalize(&self) -> bool
Denotes if the response buffer will be scaled with an equal-power normalization
sourcepub fn set_normalize(&self, value: bool)
pub fn set_normalize(&self, value: bool)
Update the normalize
setting. This will only have an effect when set_buffer
is called.
Trait Implementations§
source§impl AudioNode for ConvolverNode
impl AudioNode for ConvolverNode
fn registration(&self) -> &AudioContextRegistration
fn channel_config(&self) -> &ChannelConfig
source§fn number_of_inputs(&self) -> usize
fn number_of_inputs(&self) -> usize
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
source§fn number_of_outputs(&self) -> usize
fn number_of_outputs(&self) -> usize
The number of outputs coming out of the AudioNode.
source§fn context(&self) -> &ConcreteBaseAudioContext
fn context(&self) -> &ConcreteBaseAudioContext
The
BaseAudioContext
concrete type which owns this
AudioNode.source§fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn connect<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Connect the output of this AudioNode to the input of another node. Read more
source§fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: usize,
input: usize
) -> &'a dyn AudioNode
Connect a specific output of this AudioNode to a specific input of another node. Read more
source§fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
fn disconnect_from<'a>(&self, dest: &'a dyn AudioNode) -> &'a dyn AudioNode
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
source§fn disconnect(&self)
fn disconnect(&self)
Disconnects all outgoing connections from the AudioNode.
source§fn channel_count_mode(&self) -> ChannelCountMode
fn channel_count_mode(&self) -> ChannelCountMode
Represents an enumerated value describing the way channels must be matched between the
node’s inputs and outputs.
source§fn set_channel_count_mode(&self, v: ChannelCountMode)
fn set_channel_count_mode(&self, v: ChannelCountMode)
Update the
channel_count_mode
attributesource§fn channel_interpretation(&self) -> ChannelInterpretation
fn channel_interpretation(&self) -> ChannelInterpretation
Represents an enumerated value describing the meaning of the channels. This interpretation
will define how audio up-mixing and down-mixing will happen.
source§fn set_channel_interpretation(&self, v: ChannelInterpretation)
fn set_channel_interpretation(&self, v: ChannelInterpretation)
Update the
channel_interpretation
attributesource§fn channel_count(&self) -> usize
fn channel_count(&self) -> usize
Represents an integer used to determine how many channels are used when up-mixing and
down-mixing connections to any inputs to the node.
source§fn set_channel_count(&self, v: usize)
fn set_channel_count(&self, v: usize)
Update the
channel_count
attribute