pub struct IIRFilterNode { /* private fields */ }
Expand description

IIRFilterNode is an AudioNode processor implementing a general IIR (infinite impulse response)Filter.

In general, you should prefer using a BiquadFilterNode for the following reasons:

  • Generally less sensitive to numeric issues
  • Filter parameters can be automated
  • Can be used to create all even-ordered IIR filters

However, odd-ordered filters cannot be created with BiquadFilterNode, so if your application require such filters and/or automation is not needed, then IIR filters may be appropriate. In short, use this if you know what you are doing!

Note that once created, the coefficients of the IIR filter cannot be changed.

Usage

use std::fs::File;
use web_audio_api::context::{AudioContext, BaseAudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};

// create context and grab some audio buffer
let context = AudioContext::default();
let file = File::open("samples/think-stereo-48000.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();

// these coefficients correspond to a lowpass filter at 200Hz (calculated from biquad)
let feedforward = vec![
    0.0002029799640409502,
    0.0004059599280819004,
    0.0002029799640409502,
];

let feedback = vec![
    1.0126964557853775,
    -1.9991880801438362,
    0.9873035442146225,
];

// create the IIR filter node
let iir = context.create_iir_filter(feedforward, feedback);
iir.connect(&context.destination());

// play the buffer and pipe it into the filter
let src = context.create_buffer_source();
src.connect(&iir);
src.set_buffer(buffer);
src.set_loop(true);
src.start();

Examples

  • cargo run --release --example iir

Implementations

Creates an IirFilterNode

Arguments
  • context - Audio context in which the node will live
  • options - node options
Panics

This function panics if:

  • coefs length is 0 and greater than 20
  • feedforward coefs are all zeros
  • feedback first coef is zero

Returns the frequency response for the specified frequencies

Arguments
  • frequency_hz - frequencies for which frequency response of the filter should be calculated
  • mag_response - magnitude of the frequency response of the filter
  • phase_response - phase of the frequency response of the filter
Panics

This function will panic if arguments’ lengths don’t match

Trait Implementations

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
The number of outputs coming out of the AudioNode.
The BaseAudioContext concrete type which owns this AudioNode. Read more
Connect the output of this AudioNode to the input of another node. Read more
Connect a specific output of this AudioNode to a specific input of another node. Read more
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
Disconnects all outgoing connections from the AudioNode.
Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
Update the channel_count_mode attribute
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
Update the channel_interpretation attribute
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more
Update the channel_count attribute

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.