pub struct DynamicsCompressorNode { /* private fields */ }
Expand description

DynamicsCompressorNode provides a compression effect.

It lowers the volume of the loudest parts of the signal and raises the volume of the softest parts. Overall, a louder, richer, and fuller sound can be achieved. It is especially important in games and musical applications where large numbers of individual sounds are played simultaneous to control the overall signal level and help avoid clipping (distorting) the audio output to the speakers.

Usage

use std::fs::File;
use web_audio_api::context::{BaseAudioContext, AudioContext};
use web_audio_api::node::{AudioNode, AudioScheduledSourceNode};

// create an `AudioContext`
let context = AudioContext::default();
// load and decode a soundfile into an audio buffer
let file = File::open("samples/sample.wav").unwrap();
let buffer = context.decode_audio_data_sync(file).unwrap();

// create compressor and connect to destination
let compressor = context.create_dynamics_compressor();
compressor.connect(&context.destination());

// pipe the audio source in the compressor
let src = context.create_buffer_source();
src.connect(&compressor);
src.set_buffer(buffer.clone());
src.start();

Examples

  • cargo run --release --example compressor

Implementations

Trait Implementations

The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
The number of outputs coming out of the AudioNode.
The BaseAudioContext concrete type which owns this AudioNode. Read more
Connect the output of this AudioNode to the input of another node. Read more
Connect a specific output of this AudioNode to a specific input of another node. Read more
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
Disconnects all outgoing connections from the AudioNode.
Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
Update the channel_count_mode attribute
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
Update the channel_interpretation attribute
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more
Update the channel_count attribute

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.