Struct web_audio_api::context::AudioContext
source ·
[−]pub struct AudioContext { /* private fields */ }Expand description
This interface represents an audio graph whose AudioDestinationNode is routed to a real-time
output device that produces a signal directed at the user.
Implementations
Creates and returns a new AudioContext object.
This will play live audio on the default output
Suspends the progression of time in the audio context, temporarily halting audio hardware access and reducing CPU/battery usage in the process.
Panics
Will panic if:
- The audio device is not available
- For a
BackendSpecificError
Trait Implementations
retrieves the BaseAudioContext associated with the concrete AudioContext
fn decode_audio_data<R: Read + Send + 'static>(
&self,
input: R
) -> Result<AudioBuffer, Box<dyn Error + Send + Sync>>
fn decode_audio_data<R: Read + Send + 'static>(
&self,
input: R
) -> Result<AudioBuffer, Box<dyn Error + Send + Sync>>
Decode an AudioBuffer from a given input stream. Read more
fn create_buffer(
&self,
number_of_channels: usize,
length: usize,
sample_rate: SampleRate
) -> AudioBuffer
fn create_buffer(
&self,
number_of_channels: usize,
length: usize,
sample_rate: SampleRate
) -> AudioBuffer
Create an new “in-memory” AudioBuffer with the given number of channels,
length (i.e. number of samples per channel) and sample rate. Read more
Creates an OscillatorNode, a source representing a periodic waveform. It basically
generates a tone. Read more
Creates an StereoPannerNode to pan a stereo output
Creates an GainNode, to control audio volume
Creates an ConstantSourceNode, a source representing a constant value
Creates an IirFilterNode Read more
Creates a DelayNode, delaying the audio signal
Creates an BiquadFilterNode which implements a second order filter
Creates a WaveShaperNode
Creates a ChannelSplitterNode
Creates a ChannelMergerNode
Creates a MediaStreamAudioSourceNode from a MediaElement
Creates a MediaElementAudioSourceNode from a MediaElement Read more
Creates an AudioBufferSourceNode Read more
Creates a PannerNode
Creates a AnalyserNode
Creates a periodic wave
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)
fn create_audio_param(
&self,
opts: AudioParamOptions,
dest: &AudioNodeId
) -> (AudioParam, AudioParamId)
Create an AudioParam. Read more
Returns an AudioDestinationNode representing the final destination of all audio in the
context. It can be thought of as the audio-rendering device. Read more
Returns the AudioListener which is used for 3D spatialization
The sample rate (in sample-frames per second) at which the AudioContext handles audio.
The raw sample rate of the AudioContext (which has more precision than the float
sample_rate() value). Read more
This is the time in seconds of the sample frame immediately following the last sample-frame in the block of audio most recently processed by the context’s rendering graph. Read more
