Struct web_audio_api::node::ConstantSourceNode
source ·
[−]pub struct ConstantSourceNode { /* private fields */ }
Expand description
Audio source whose output is nominally a constant value. A ConstantSourceNode
can be used as a constructible AudioParam
by automating the value of its offset.
- MDN documentation: https://developer.mozilla.org/en-US/docs/Web/API/ConstantSourceNode
- specification: https://webaudio.github.io/web-audio-api/#ConstantSourceNode
- see also:
AsBaseAudioContext::create_constant_source
Usage
use web_audio_api::context::{AsBaseAudioContext, AudioContext};
use web_audio_api::node::AudioNode;
let audio_context = AudioContext::new(None);
let gain1 = audio_context.create_gain();
gain1.gain().set_value(0.);
let gain2 = audio_context.create_gain();
gain2.gain().set_value(0.);
let automation = audio_context.create_constant_source();
automation.offset().set_value(0.);
automation.connect(gain1.gain());
automation.connect(gain2.gain());
// control both `GainNode`s with 1 automation
automation.offset().set_target_at_time(1., audio_context.current_time(), 0.1);
Example
cargo run --release --example constant_source
Implementations
Trait Implementations
The number of inputs feeding into the AudioNode. For source nodes, this will be 0.
The number of outputs coming out of the AudioNode.
The BaseAudioContext which owns this AudioNode.
Connect the output of this AudioNode to the input of another node.
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
fn connect_at<'a>(
&self,
dest: &'a dyn AudioNode,
output: u32,
input: u32
) -> Result<&'a dyn AudioNode, IndexSizeError>
Connect a specific output of this AudioNode to a specific input of another node.
Disconnects all outputs of the AudioNode that go to a specific destination AudioNode.
Disconnects all outgoing connections from the AudioNode.
Represents an enumerated value describing the way channels must be matched between the node’s inputs and outputs. Read more
Represents an enumerated value describing the meaning of the channels. This interpretation will define how audio up-mixing and down-mixing will happen. Read more
Represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node. Read more