[][src]Struct wasm_game_lib::graphics::shape::Rectangle

pub struct Rectangle {
    pub line_style: LineStyle,
    pub top_left: (f64, f64),
    pub dimensions: (f64, f64),
    pub fill_color: Option<Color>,
}

A drawable rectangle

Fields

line_style: LineStyle

the style of the border

top_left: (f64, f64)

point y and point y (in pixels)

dimensions: (f64, f64)

width and height (in pixels)

fill_color: Option<Color>

if some, the square will be filled by this color

Implementations

impl Rectangle[src]

pub fn new_with_two_points(
    point_a: (f64, f64),
    point_b: (f64, f64)
) -> Rectangle
[src]

Create a rectangle from the top left and the bottom right point

pub fn new_with_dimension(
    point: (f64, f64),
    dimensions: (f64, f64)
) -> Rectangle
[src]

Create a rectangle from the top left point and a dimension

Trait Implementations

impl Drawable for Rectangle[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.