[][src]Struct wasm_game_lib::graphics::canvas::Canvas

pub struct Canvas {
    pub context: CanvasRenderingContext2d,
    // some fields omitted
}

A Canvas is an object on which you can draw. Only the main Canvas is displayed (returned by Window::init()).

Example

use wasm_game_lib::graphics::window::Window;
use wasm_game_lib::graphics::image::Image;
use wasm_game_lib::graphics::sprite::Sprite;
use wasm_game_lib::system::sleep;
use std::time::Duration;
 
// Create a sprite to demonstrate how to draw a sprite on the canvas
let texture = Image::load("https://www.gravatar.com/avatar/419218774d04a581476ea1887a0921e0?s=128&d=identicon&r=PG").await.unwrap();
let sprite = Sprite::<u32>::new((0,0), &texture, (150, 150));
 
// create the main canvas
let (window, mut canvas) = Window::init(); 
 
loop {
    canvas.clear();         // clear the canvas at each iteration
    canvas.draw(&sprite);   // draw a sprite on the canvas
    // note that canvas.display() is not needed unlike a lot of graphics libraries
     
    // you may want to slow down the loop to keep your game at 60fps
    sleep(Duration::from_millis(16)).await; 
}

Fields

context: CanvasRenderingContext2d

Implementations

impl Canvas[src]

pub fn new() -> Canvas[src]

Create a canvas which will not be displayed. To create a displayed canvas, see Window::init(). Creating a undisplayed canvas can be useful because a canvas is drawable on another canvas.

pub fn clear_rect(&mut self, (x, y): (f64, f64), (w, h): (f64, f64))[src]

Clear a part of the canvas.

pub fn clear(&mut self)[src]

Clear all the canvas with a transparent black (white).

pub fn clear_with_black(&mut self)[src]

Clear all the canvas with a visible black.

pub fn clear_with_color(&mut self, color: Color)[src]

Clear all the canvas with a Color.

pub fn draw(&mut self, object: &impl Drawable)[src]

Draw an object implementing the Drawable trait on the canvas.

Example

// create a sprite to draw it on the canvas
let texture = Image::load("https://www.gravatar.com/avatar/419218774d04a581476ea1887a0921e0?s=128&d=identicon&r=PG").await.unwrap();
let sprite = Sprite::<u32>::new((0,0), &texture, (150, 150));
 
// create the main canvas
let (window, mut canvas) = Window::init(); 
 
// draw the sprite on the canvas
canvas.draw(&sprite);

See above for a more complete example.

pub fn draw_image(&mut self, (x, y): (f64, f64), image: &Image)[src]

Draw an image at a specific position. This method is intended to be used inside the Drawable trait. In the main code of your game, you should use a Sprite and the draw method.

pub fn draw_canvas(&mut self, (x, y): (f64, f64), canvas: &Canvas)[src]

Draw a canvas at a specific position.

pub fn get_2d_canvas_rendering_context(
    &mut self
) -> &mut CanvasRenderingContext2d
[src]

You can use the canvas rendering context to make advanced drawing

pub fn get_canvas_element(&self) -> &HtmlCanvasElement[src]

You can use the html element to do advanced things

pub fn fill_rect(
    &mut self,
    (x, y): (f64, f64),
    (w, h): (f64, f64),
    color: Color
)
[src]

Fill a part of the canvas with a Color.

pub fn fill_text(
    &mut self,
    (x, y): (usize, usize),
    text: &str,
    max_width: Option<usize>
)
[src]

Print text on the canvas. The Text struct is a better way to print text.

pub fn set_width(&mut self, width: u32)[src]

Set the canvas width in pixels

pub fn set_height(&mut self, height: u32)[src]

Set the canvas height in pixels

pub fn get_width(&self) -> u32[src]

Return the actual canvas width in pixels

pub fn get_height(&self) -> u32[src]

Return the actual canvas height in pixels

pub fn get_size(&self) -> (u32, u32)[src]

Return the width and the height of a canvas.

Trait Implementations

impl Default for Canvas[src]

Auto Trait Implementations

impl RefUnwindSafe for Canvas

impl !Send for Canvas

impl !Sync for Canvas

impl Unpin for Canvas

impl UnwindSafe for Canvas

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.