#[repr(C)]
pub struct RayTracingPipelineCreateInfoNV { pub sType: StructureType, pub pNext: *const c_void, pub flags: PipelineCreateFlags, pub stageCount: u32, pub pStages: *const PipelineShaderStageCreateInfo, pub groupCount: u32, pub pGroups: *const RayTracingShaderGroupCreateInfoNV, pub maxRecursionDepth: u32, pub layout: PipelineLayout, pub basePipelineHandle: Pipeline, pub basePipelineIndex: i32, }

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§sType: StructureType§pNext: *const c_void§flags: PipelineCreateFlags§stageCount: u32§pStages: *const PipelineShaderStageCreateInfo§groupCount: u32§pGroups: *const RayTracingShaderGroupCreateInfoNV§maxRecursionDepth: u32§layout: PipelineLayout§basePipelineHandle: Pipeline§basePipelineIndex: i32

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