#[repr(C)]pub struct PhysicalDeviceFragmentShadingRateEnumsFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShadingRateEnums: Bool32,
pub supersampleFragmentShadingRates: Bool32,
pub noInvocationFragmentShadingRates: Bool32,
}Fields§
§sType: StructureType§pNext: *mut c_void§fragmentShadingRateEnums: Bool32§supersampleFragmentShadingRates: Bool32§noInvocationFragmentShadingRates: Bool32Trait Implementations§
Source§impl Clone for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl Clone for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Source§fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl RefUnwindSafe for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl !Send for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl !Sync for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl Unpin for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
impl UnwindSafe for PhysicalDeviceFragmentShadingRateEnumsFeaturesNV
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more