#[repr(C)]pub struct ShaderResourceUsageAMD {
pub numUsedVgprs: u32,
pub numUsedSgprs: u32,
pub ldsSizePerLocalWorkGroup: u32,
pub ldsUsageSizeInBytes: usize,
pub scratchMemUsageInBytes: usize,
}Fields§
§numUsedVgprs: u32§numUsedSgprs: u32§ldsSizePerLocalWorkGroup: u32§ldsUsageSizeInBytes: usize§scratchMemUsageInBytes: usizeTrait Implementations§
Source§impl Clone for ShaderResourceUsageAMD
impl Clone for ShaderResourceUsageAMD
Source§fn clone(&self) -> ShaderResourceUsageAMD
fn clone(&self) -> ShaderResourceUsageAMD
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for ShaderResourceUsageAMD
Auto Trait Implementations§
impl Freeze for ShaderResourceUsageAMD
impl RefUnwindSafe for ShaderResourceUsageAMD
impl Send for ShaderResourceUsageAMD
impl Sync for ShaderResourceUsageAMD
impl Unpin for ShaderResourceUsageAMD
impl UnwindSafe for ShaderResourceUsageAMD
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more