Struct vulkan_bindings::ShaderResourceUsageAMD
source · #[repr(C)]pub struct ShaderResourceUsageAMD {
pub numUsedVgprs: u32,
pub numUsedSgprs: u32,
pub ldsSizePerLocalWorkGroup: u32,
pub ldsUsageSizeInBytes: usize,
pub scratchMemUsageInBytes: usize,
}
Fields§
§numUsedVgprs: u32
§numUsedSgprs: u32
§ldsSizePerLocalWorkGroup: u32
§ldsUsageSizeInBytes: usize
§scratchMemUsageInBytes: usize
Trait Implementations§
source§impl Clone for ShaderResourceUsageAMD
impl Clone for ShaderResourceUsageAMD
source§fn clone(&self) -> ShaderResourceUsageAMD
fn clone(&self) -> ShaderResourceUsageAMD
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more