pub struct Block {Show 26 fields
pub id: u32,
pub name: String,
pub rotatable: bool,
pub y_rotatable: bool,
pub y_rotatable_segments: YRotatableSegments,
pub is_empty: bool,
pub is_fluid: bool,
pub is_light: bool,
pub is_passable: bool,
pub is_opaque: bool,
pub red_light_level: u32,
pub green_light_level: u32,
pub blue_light_level: u32,
pub transparent_standalone: bool,
pub faces: Vec<BlockFace>,
pub aabbs: Vec<AABB>,
pub is_see_through: bool,
pub is_transparent: [bool; 6],
pub light_reduce: bool,
pub is_entity: bool,
pub is_dynamic: bool,
pub dynamic_patterns: Option<Vec<BlockDynamicPattern>>,
pub dynamic_fn: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> (Vec<BlockFace>, Vec<AABB>, [bool; 6]) + Send + Sync>>,
pub active_updater: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> Vec<VoxelUpdate> + Send + Sync>>,
pub active_ticker: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> u64 + Send + Sync>>,
pub is_active: bool,
}
Expand description
Serializable struct representing block data.
Fields§
§id: u32
ID of the block.
name: String
Name of the block.
rotatable: bool
Whether or not the block is rotatable.
y_rotatable: bool
Whether or not can the block rotate on the y-axis relative to it’s overall rotation.
y_rotatable_segments: YRotatableSegments
§is_empty: bool
Is the block empty space?
is_fluid: bool
Is the block a fluid?
is_light: bool
Does the block emit light?
is_passable: bool
Can this block be passed through?
is_opaque: bool
Is the block opaque?
red_light_level: u32
Red-light level of the block.
green_light_level: u32
Green-light level of the block.
blue_light_level: u32
Blue-light level of the block.
transparent_standalone: bool
Do faces of this transparent block need to be rendered?
faces: Vec<BlockFace>
The faces that this block has to render.
aabbs: Vec<AABB>
Bounding boxes of this block.
is_see_through: bool
Is the block overall see-through? Opacity equals 0.1 or something?
is_transparent: [bool; 6]
Is this block transparent from looking from all 6 sides? The order is: px, py, pz, nx, ny, nz.
light_reduce: bool
Does light reduce when passing through this block?
is_entity: bool
§is_dynamic: bool
Whether or not this block has dynamic aabb and face generation. This is
automatically generated by the engine, and if true
, client-side code
should also have a corresponding dynamic function.
dynamic_patterns: Option<Vec<BlockDynamicPattern>>
§dynamic_fn: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> (Vec<BlockFace>, Vec<AABB>, [bool; 6]) + Send + Sync>>
Dynamic aabb and face generation function. Defaults to None
.
active_updater: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> Vec<VoxelUpdate> + Send + Sync>>
§active_ticker: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> u64 + Send + Sync>>
§is_active: bool
Implementations§
source§impl Block
impl Block
pub fn new(name: &str) -> BlockBuilder
pub fn has_torch_light(&self) -> bool
pub fn get_aabbs( &self, pos: &Vec3<i32>, space: &dyn VoxelAccess, registry: &Registry ) -> Vec<AABB>
pub fn get_faces( &self, pos: &Vec3<i32>, space: &dyn VoxelAccess, registry: &Registry ) -> Vec<BlockFace>
pub fn get_torch_light_level(&self, color: &LightColor) -> u32
pub fn get_rotated_transparency(&self, rotation: &BlockRotation) -> [bool; 6]
Trait Implementations§
source§impl<'de> Deserialize<'de> for Block
impl<'de> Deserialize<'de> for Block
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for Block
impl !RefUnwindSafe for Block
impl Send for Block
impl Sync for Block
impl Unpin for Block
impl !UnwindSafe for Block
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C, M> ConvertSaveload<M> for C
impl<C, M> ConvertSaveload<M> for C
§type Error = Infallible
type Error = Infallible
source§fn convert_into<F>(
&self,
_: F
) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
Data
) using
entity to marker mapping functionsource§fn convert_from<F>(
data: <C as ConvertSaveload<M>>::Data,
_: F
) -> Result<C, <C as ConvertSaveload<M>>::Error>
fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
Data
) using
entity to marker mapping functionsource§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
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. This is needed since Rust cannot
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impl<T> DowncastSync for T
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
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into a Left
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if into_left
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Converts self
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impl<T> Pointable for T
source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
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source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
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