Struct voxelize::Block

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pub struct Block {
Show 26 fields pub id: u32, pub name: String, pub rotatable: bool, pub y_rotatable: bool, pub y_rotatable_segments: YRotatableSegments, pub is_empty: bool, pub is_fluid: bool, pub is_light: bool, pub is_passable: bool, pub is_opaque: bool, pub red_light_level: u32, pub green_light_level: u32, pub blue_light_level: u32, pub transparent_standalone: bool, pub faces: Vec<BlockFace>, pub aabbs: Vec<AABB>, pub is_see_through: bool, pub is_transparent: [bool; 6], pub light_reduce: bool, pub is_entity: bool, pub is_dynamic: bool, pub dynamic_patterns: Option<Vec<BlockDynamicPattern>>, pub dynamic_fn: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> (Vec<BlockFace>, Vec<AABB>, [bool; 6]) + Send + Sync>>, pub active_updater: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> Vec<VoxelUpdate> + Send + Sync>>, pub active_ticker: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> u64 + Send + Sync>>, pub is_active: bool,
}
Expand description

Serializable struct representing block data.

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§id: u32

ID of the block.

§name: String

Name of the block.

§rotatable: bool

Whether or not the block is rotatable.

§y_rotatable: bool

Whether or not can the block rotate on the y-axis relative to it’s overall rotation.

§y_rotatable_segments: YRotatableSegments§is_empty: bool

Is the block empty space?

§is_fluid: bool

Is the block a fluid?

§is_light: bool

Does the block emit light?

§is_passable: bool

Can this block be passed through?

§is_opaque: bool

Is the block opaque?

§red_light_level: u32

Red-light level of the block.

§green_light_level: u32

Green-light level of the block.

§blue_light_level: u32

Blue-light level of the block.

§transparent_standalone: bool

Do faces of this transparent block need to be rendered?

§faces: Vec<BlockFace>

The faces that this block has to render.

§aabbs: Vec<AABB>

Bounding boxes of this block.

§is_see_through: bool

Is the block overall see-through? Opacity equals 0.1 or something?

§is_transparent: [bool; 6]

Is this block transparent from looking from all 6 sides? The order is: px, py, pz, nx, ny, nz.

§light_reduce: bool

Does light reduce when passing through this block?

§is_entity: bool§is_dynamic: bool

Whether or not this block has dynamic aabb and face generation. This is automatically generated by the engine, and if true, client-side code should also have a corresponding dynamic function.

§dynamic_patterns: Option<Vec<BlockDynamicPattern>>§dynamic_fn: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> (Vec<BlockFace>, Vec<AABB>, [bool; 6]) + Send + Sync>>

Dynamic aabb and face generation function. Defaults to None.

§active_updater: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> Vec<VoxelUpdate> + Send + Sync>>§active_ticker: Option<Arc<dyn Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> u64 + Send + Sync>>§is_active: bool

Implementations§

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impl Block

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pub fn new(name: &str) -> BlockBuilder

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pub fn has_torch_light(&self) -> bool

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pub fn get_aabbs( &self, pos: &Vec3<i32>, space: &dyn VoxelAccess, registry: &Registry ) -> Vec<AABB>

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pub fn get_faces( &self, pos: &Vec3<i32>, space: &dyn VoxelAccess, registry: &Registry ) -> Vec<BlockFace>

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pub fn get_torch_light_level(&self, color: &LightColor) -> u32

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pub fn get_rotated_transparency(&self, rotation: &BlockRotation) -> [bool; 6]

Trait Implementations§

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impl Clone for Block

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fn clone(&self) -> Block

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for Block

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Block

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Block

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impl !RefUnwindSafe for Block

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impl Send for Block

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impl Sync for Block

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impl Unpin for Block

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impl !UnwindSafe for Block

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C, M> ConvertSaveload<M> for C

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type Data = C

(De)Serializable data representation for data type
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type Error = Infallible

Error may occur during serialization or deserialization of component
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fn convert_into<F>( &self, _: F ) -> Result<<C as ConvertSaveload<M>>::Data, <C as ConvertSaveload<M>>::Error>
where F: FnMut(Entity) -> Option<M>,

Convert this data type into serializable form (Data) using entity to marker mapping function
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fn convert_from<F>( data: <C as ConvertSaveload<M>>::Data, _: F ) -> Result<C, <C as ConvertSaveload<M>>::Error>
where F: FnMut(M) -> Option<Entity>,

Convert this data from a deserializable form (Data) using entity to marker mapping function
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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