Struct voxelize::BlockBuilder

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pub struct BlockBuilder { /* private fields */ }

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impl BlockBuilder

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pub fn new(name: &str) -> Self

Create a block builder with default values.

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pub fn id(self, id: u32) -> Self

Configure the ID of the block. Default would be the next available ID.

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pub fn rotatable(self, rotatable: bool) -> Self

Configure whether or not this block is rotatable. Default is false.

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pub fn y_rotatable(self, y_rotatable: bool) -> Self

Configure whether or not this block is rotatable on the y-axis. Default is false.

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pub fn y_rotatable_segments( self, y_rotatable_segments: &YRotatableSegments ) -> Self

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pub fn is_empty(self, is_empty: bool) -> Self

Configure whether or not this is empty. Default is false.

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pub fn is_fluid(self, is_fluid: bool) -> Self

Configure whether or not this is a fluid. Default is false.

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pub fn is_passable(self, is_plant: bool) -> Self

Configure whether or not this block can be passed through. Default is false.

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pub fn red_light_level(self, red_light_level: u32) -> Self

Configure the red light level of this block. Default is 0.

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pub fn green_light_level(self, green_light_level: u32) -> Self

Configure the green light level of this block. Default is 0.

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pub fn blue_light_level(self, blue_light_level: u32) -> Self

Configure the blue light level of this block. Default is 0.

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pub fn torch_light_level(self, light_level: u32) -> Self

Configure the torch level (RGB) of this block. Default is 0.

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pub fn transparent_standalone(self, transparent_standalone: bool) -> Self

Configure whether or not should transparent faces be rendered individually. Default is false.

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pub fn faces(self, faces: &[BlockFace]) -> Self

Configure the faces that the block has. Default is vec![].

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pub fn aabbs(self, aabbs: &[AABB]) -> Self

Configure the bounding boxes that the block has. Default is vec![].

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pub fn is_see_through(self, is_see_through: bool) -> Self

Is this block a see-through block? Should it be sorted to the transparent meshes?

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pub fn is_transparent(self, is_transparent: bool) -> Self

Configure whether or not this block is transparent on all x,y,z axis.

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pub fn is_x_transparent(self, is_x_transparent: bool) -> Self

Configure whether or not this block is transparent on the x-axis. Default is false.

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pub fn is_y_transparent(self, is_y_transparent: bool) -> Self

Configure whether or not this block is transparent on the y-axis. Default is false.

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pub fn is_z_transparent(self, is_z_transparent: bool) -> Self

Configure whether or not this block is transparent on the z-axis. Default is false.

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pub fn is_px_transparent(self, is_px_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the positive x-axis. Default is false.

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pub fn is_py_transparent(self, is_py_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the positive y-axis. Default is false.

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pub fn is_pz_transparent(self, is_pz_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the positive z-axis. Default is false.

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pub fn is_nx_transparent(self, is_nx_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the negative x-axis. Default is false.

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pub fn is_ny_transparent(self, is_ny_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the negative y-axis. Default is false.

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pub fn is_nz_transparent(self, is_nz_transparent: bool) -> Self

Configure whether or not this block is transparent looking from the negative z-axis. Default is false.

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pub fn light_reduce(self, light_reduce: bool) -> Self

Configure whether light reduces through this block. Default is false.

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pub fn dynamic_patterns(self, patterns: &[BlockDynamicPattern]) -> Self

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pub fn dynamic_fn<F: Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> (Vec<BlockFace>, Vec<AABB>, [bool; 6]) + 'static + Send + Sync>( self, dynamic_fn: F ) -> Self

Configure the function that is used to create dynamic AABBs and faces for this block.

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pub fn active_fn<F1: Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> u64 + 'static + Send + Sync, F2: Fn(Vec3<i32>, &dyn VoxelAccess, &Registry) -> Vec<VoxelUpdate> + 'static + Send + Sync>( self, active_ticker: F1, active_updater: F2 ) -> Self

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pub fn is_entity(self, is_entity: bool) -> Self

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pub fn build(self) -> Block

Construct a block instance, ready to be added into the registry.

Trait Implementations§

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impl Default for BlockBuilder

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fn default() -> BlockBuilder

Returns the “default value” for a type. Read more

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