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ActivatorsData

Enum ActivatorsData 

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pub enum ActivatorsData {
Show 80 variants Input(InputNumber, bool), InputMix2(InputNumber, bool), InputMix3(InputNumber, bool), InputMix4(InputNumber, bool), InputMix5(InputNumber, bool), InputMix6(InputNumber, bool), InputMix7(InputNumber, bool), InputMix8(InputNumber, bool), InputMix9(InputNumber, bool), InputMix10(InputNumber, bool), InputMix11(InputNumber, bool), InputMix12(InputNumber, bool), InputMix13(InputNumber, bool), InputMix14(InputNumber, bool), InputMix15(InputNumber, bool), InputMix16(InputNumber, bool), InputPreview(InputNumber, bool), InputPreviewMix2(InputNumber, bool), InputPreviewMix3(InputNumber, bool), InputPreviewMix4(InputNumber, bool), InputPreviewMix5(InputNumber, bool), InputPreviewMix6(InputNumber, bool), InputPreviewMix7(InputNumber, bool), InputPreviewMix8(InputNumber, bool), InputPreviewMix9(InputNumber, bool), InputPreviewMix10(InputNumber, bool), InputPreviewMix11(InputNumber, bool), InputPreviewMix12(InputNumber, bool), InputPreviewMix13(InputNumber, bool), InputPreviewMix14(InputNumber, bool), InputPreviewMix15(InputNumber, bool), InputPreviewMix16(InputNumber, bool), InputPlaying(InputNumber, bool), InputVolume(InputNumber, f32), InputHeadphones(InputNumber, f32), MasterVolume(f32), MasterHeadphones(f32), BusAVolume(f32), BusBVolume(f32), BusCVolume(f32), BusDVolume(f32), BusEVolume(f32), BusFVolume(f32), BusGVolume(f32), InputAudio(InputNumber, bool), InputSolo(InputNumber, bool), InputBusAAudio(InputNumber, bool), InputBusBAudio(InputNumber, bool), InputBusCAudio(InputNumber, bool), InputBusDAudio(InputNumber, bool), InputBusEAudio(InputNumber, bool), InputBusFAudio(InputNumber, bool), InputBusGAudio(InputNumber, bool), InputMasterAudio(InputNumber, bool), MasterAudio(bool), BusAAudio(bool), BusBAudio(bool), BusCAudio(bool), BusDAudio(bool), BusEAudio(bool), BusFAudio(bool), BusGAudio(bool), BusASolo(bool), BusBSolo(bool), BusCSolo(bool), BusDSolo(bool), BusESolo(bool), BusFSolo(bool), BusGSolo(bool), FadeToBlack(bool), Recording(bool), Streaming(bool), External(bool), Fullscreen(bool), Overlay1(InputNumber, bool), Overlay2(InputNumber, bool), Overlay3(InputNumber, bool), Overlay4(InputNumber, bool), ReplayPlaying(bool), Unknown(Vec<String>),
}

Variants§

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Input(InputNumber, bool)

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InputMix2(InputNumber, bool)

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InputMix3(InputNumber, bool)

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InputMix4(InputNumber, bool)

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InputMix5(InputNumber, bool)

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InputMix6(InputNumber, bool)

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InputMix7(InputNumber, bool)

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InputMix8(InputNumber, bool)

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InputMix9(InputNumber, bool)

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InputMix10(InputNumber, bool)

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InputMix11(InputNumber, bool)

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InputMix12(InputNumber, bool)

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InputMix13(InputNumber, bool)

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InputMix14(InputNumber, bool)

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InputMix15(InputNumber, bool)

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InputMix16(InputNumber, bool)

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InputPreview(InputNumber, bool)

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InputPreviewMix2(InputNumber, bool)

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InputPreviewMix3(InputNumber, bool)

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InputPreviewMix4(InputNumber, bool)

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InputPreviewMix5(InputNumber, bool)

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InputPreviewMix6(InputNumber, bool)

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InputPreviewMix7(InputNumber, bool)

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InputPreviewMix8(InputNumber, bool)

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InputPreviewMix9(InputNumber, bool)

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InputPreviewMix10(InputNumber, bool)

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InputPreviewMix11(InputNumber, bool)

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InputPreviewMix12(InputNumber, bool)

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InputPreviewMix13(InputNumber, bool)

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InputPreviewMix14(InputNumber, bool)

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InputPreviewMix15(InputNumber, bool)

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InputPreviewMix16(InputNumber, bool)

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InputPlaying(InputNumber, bool)

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InputVolume(InputNumber, f32)

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InputHeadphones(InputNumber, f32)

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MasterVolume(f32)

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MasterHeadphones(f32)

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BusAVolume(f32)

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BusBVolume(f32)

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BusCVolume(f32)

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BusDVolume(f32)

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BusEVolume(f32)

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BusFVolume(f32)

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BusGVolume(f32)

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InputAudio(InputNumber, bool)

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InputSolo(InputNumber, bool)

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InputBusAAudio(InputNumber, bool)

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InputBusBAudio(InputNumber, bool)

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InputBusCAudio(InputNumber, bool)

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InputBusDAudio(InputNumber, bool)

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InputBusEAudio(InputNumber, bool)

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InputBusFAudio(InputNumber, bool)

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InputBusGAudio(InputNumber, bool)

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InputMasterAudio(InputNumber, bool)

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MasterAudio(bool)

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BusAAudio(bool)

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BusBAudio(bool)

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BusCAudio(bool)

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BusDAudio(bool)

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BusEAudio(bool)

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BusFAudio(bool)

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BusGAudio(bool)

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BusASolo(bool)

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BusBSolo(bool)

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BusCSolo(bool)

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BusDSolo(bool)

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BusESolo(bool)

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BusFSolo(bool)

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BusGSolo(bool)

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FadeToBlack(bool)

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Recording(bool)

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Streaming(bool)

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External(bool)

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Fullscreen(bool)

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Overlay1(InputNumber, bool)

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Overlay2(InputNumber, bool)

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Overlay3(InputNumber, bool)

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Overlay4(InputNumber, bool)

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ReplayPlaying(bool)

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Unknown(Vec<String>)

Unknown activator type with raw data

Trait Implementations§

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impl Debug for ActivatorsData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Send for ActivatorsData

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impl Sync for ActivatorsData

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impl TryFrom<&[String]> for ActivatorsData

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type Error = Error

The type returned in the event of a conversion error.
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fn try_from(value: &[String]) -> Result<Self, Self::Error>

Performs the conversion.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.