pub enum ActivatorsData {
Show 80 variants
Input(InputNumber, bool),
InputMix2(InputNumber, bool),
InputMix3(InputNumber, bool),
InputMix4(InputNumber, bool),
InputMix5(InputNumber, bool),
InputMix6(InputNumber, bool),
InputMix7(InputNumber, bool),
InputMix8(InputNumber, bool),
InputMix9(InputNumber, bool),
InputMix10(InputNumber, bool),
InputMix11(InputNumber, bool),
InputMix12(InputNumber, bool),
InputMix13(InputNumber, bool),
InputMix14(InputNumber, bool),
InputMix15(InputNumber, bool),
InputMix16(InputNumber, bool),
InputPreview(InputNumber, bool),
InputPreviewMix2(InputNumber, bool),
InputPreviewMix3(InputNumber, bool),
InputPreviewMix4(InputNumber, bool),
InputPreviewMix5(InputNumber, bool),
InputPreviewMix6(InputNumber, bool),
InputPreviewMix7(InputNumber, bool),
InputPreviewMix8(InputNumber, bool),
InputPreviewMix9(InputNumber, bool),
InputPreviewMix10(InputNumber, bool),
InputPreviewMix11(InputNumber, bool),
InputPreviewMix12(InputNumber, bool),
InputPreviewMix13(InputNumber, bool),
InputPreviewMix14(InputNumber, bool),
InputPreviewMix15(InputNumber, bool),
InputPreviewMix16(InputNumber, bool),
InputPlaying(InputNumber, bool),
InputVolume(InputNumber, f32),
InputHeadphones(InputNumber, f32),
MasterVolume(f32),
MasterHeadphones(f32),
BusAVolume(f32),
BusBVolume(f32),
BusCVolume(f32),
BusDVolume(f32),
BusEVolume(f32),
BusFVolume(f32),
BusGVolume(f32),
InputAudio(InputNumber, bool),
InputSolo(InputNumber, bool),
InputBusAAudio(InputNumber, bool),
InputBusBAudio(InputNumber, bool),
InputBusCAudio(InputNumber, bool),
InputBusDAudio(InputNumber, bool),
InputBusEAudio(InputNumber, bool),
InputBusFAudio(InputNumber, bool),
InputBusGAudio(InputNumber, bool),
InputMasterAudio(InputNumber, bool),
MasterAudio(bool),
BusAAudio(bool),
BusBAudio(bool),
BusCAudio(bool),
BusDAudio(bool),
BusEAudio(bool),
BusFAudio(bool),
BusGAudio(bool),
BusASolo(bool),
BusBSolo(bool),
BusCSolo(bool),
BusDSolo(bool),
BusESolo(bool),
BusFSolo(bool),
BusGSolo(bool),
FadeToBlack(bool),
Recording(bool),
Streaming(bool),
External(bool),
Fullscreen(bool),
Overlay1(InputNumber, bool),
Overlay2(InputNumber, bool),
Overlay3(InputNumber, bool),
Overlay4(InputNumber, bool),
ReplayPlaying(bool),
Unknown(Vec<String>),
}Variants§
Input(InputNumber, bool)
InputMix2(InputNumber, bool)
InputMix3(InputNumber, bool)
InputMix4(InputNumber, bool)
InputMix5(InputNumber, bool)
InputMix6(InputNumber, bool)
InputMix7(InputNumber, bool)
InputMix8(InputNumber, bool)
InputMix9(InputNumber, bool)
InputMix10(InputNumber, bool)
InputMix11(InputNumber, bool)
InputMix12(InputNumber, bool)
InputMix13(InputNumber, bool)
InputMix14(InputNumber, bool)
InputMix15(InputNumber, bool)
InputMix16(InputNumber, bool)
InputPreview(InputNumber, bool)
InputPreviewMix2(InputNumber, bool)
InputPreviewMix3(InputNumber, bool)
InputPreviewMix4(InputNumber, bool)
InputPreviewMix5(InputNumber, bool)
InputPreviewMix6(InputNumber, bool)
InputPreviewMix7(InputNumber, bool)
InputPreviewMix8(InputNumber, bool)
InputPreviewMix9(InputNumber, bool)
InputPreviewMix10(InputNumber, bool)
InputPreviewMix11(InputNumber, bool)
InputPreviewMix12(InputNumber, bool)
InputPreviewMix13(InputNumber, bool)
InputPreviewMix14(InputNumber, bool)
InputPreviewMix15(InputNumber, bool)
InputPreviewMix16(InputNumber, bool)
InputPlaying(InputNumber, bool)
InputVolume(InputNumber, f32)
InputHeadphones(InputNumber, f32)
MasterVolume(f32)
MasterHeadphones(f32)
BusAVolume(f32)
BusBVolume(f32)
BusCVolume(f32)
BusDVolume(f32)
BusEVolume(f32)
BusFVolume(f32)
BusGVolume(f32)
InputAudio(InputNumber, bool)
InputSolo(InputNumber, bool)
InputBusAAudio(InputNumber, bool)
InputBusBAudio(InputNumber, bool)
InputBusCAudio(InputNumber, bool)
InputBusDAudio(InputNumber, bool)
InputBusEAudio(InputNumber, bool)
InputBusFAudio(InputNumber, bool)
InputBusGAudio(InputNumber, bool)
InputMasterAudio(InputNumber, bool)
MasterAudio(bool)
BusAAudio(bool)
BusBAudio(bool)
BusCAudio(bool)
BusDAudio(bool)
BusEAudio(bool)
BusFAudio(bool)
BusGAudio(bool)
BusASolo(bool)
BusBSolo(bool)
BusCSolo(bool)
BusDSolo(bool)
BusESolo(bool)
BusFSolo(bool)
BusGSolo(bool)
FadeToBlack(bool)
Recording(bool)
Streaming(bool)
External(bool)
Fullscreen(bool)
Overlay1(InputNumber, bool)
Overlay2(InputNumber, bool)
Overlay3(InputNumber, bool)
Overlay4(InputNumber, bool)
ReplayPlaying(bool)
Unknown(Vec<String>)
Unknown activator type with raw data
Trait Implementations§
Source§impl Debug for ActivatorsData
impl Debug for ActivatorsData
impl Send for ActivatorsData
impl Sync for ActivatorsData
Auto Trait Implementations§
impl Freeze for ActivatorsData
impl RefUnwindSafe for ActivatorsData
impl Unpin for ActivatorsData
impl UnsafeUnpin for ActivatorsData
impl UnwindSafe for ActivatorsData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more